' Wrote:There is no reason this should happen. House corporation ships will not be limited to House space in any way. If they go through the territory of an enemy House (like Gateway going through Kusari or Samura going through Bretonia) there might be roleplay consequences like the KNF or BAF blowing them up, but no server rule or ID rules will restrict what systems corporations can travel through.
Ah, that simplifies things a lot. Since my faction experience is with combat groups, I've always worked on the basis of "go where your NPCs go, and nowhere else". If trade factions have a free reign over allied space then it becomes a lot simpler, now all we have to worry about is the profitability of the new routes, cheers for clearing that up Xoria :)
' Wrote:Also, some of us here have never done the run you are saying and have gotten the money through Roleplaying a Factionized Trader (You can make money doing one of those? :crazy: Crazy, I know), thank you, and we have more than enough money for our factions.
Yeah I know that corp traders can go to their house borderworlds and neighbouring systems. But for example if you're a Republican trader, then from my previous understanding you can't participate in trade routes between say Leeds and New York (let's ignore the Liberty-Rheinland trade thing and assume this is vanilla). However if as Xoria says corp traders can go pretty much anywhere so long as they can handle attacks by hostiles, then that problem goes away.
EDIT: I don't diamond run myself. I just think that the assumption that money-making trading (as opposed to mining Water in Magellan which might be excellent RP but isn't going to get you anywhere fast) is something to be stopped ignores the reality that a lot of the wonderful RP we have here relies on the ability to spend an hour or two on a trader and raise the money to maintain your bomber/whatever.
No longer active online due to a dwindling amount of non-PvP (trading, pirating, mining, etc.) fun in the new version.