' Wrote:Ah, that simplifies things a lot. Since my faction experience is with combat groups, I've always worked on the basis of "go where your NPCs go, and nowhere else". If trade factions have a free reign over allied space then it becomes a lot simpler, now all we have to worry about is the profitability of the new routes, cheers for clearing that up Xoria :)
Yeah I know that corp traders can go to their house borderworlds and neighbouring systems. But for example if you're a Republican trader, then from my previous understanding you can't participate in trade routes between say Leeds and New York (let's ignore the Liberty-Rheinland trade thing and assume this is vanilla). However if as Xoria says corp traders can go pretty much anywhere so long as they can handle attacks by hostiles, then that problem goes away.
EDIT: I don't diamond run myself. I just think that the assumption that money-making trading (as opposed to mining Water in Magellan which might be excellent RP but isn't going to get you anywhere fast) is something to be stopped ignores the reality that a lot of the wonderful RP we have here relies on the ability to spend an hour or two on a trader and raise the money to maintain your bomber/whatever.
Well, there is also political responsibility ties to a faction. If someone thinks it is a good idea to move Engine Components under a Gateway ID, Republican might get a little upset, because that's a Republican contract, not a Gateway contract. That might seem a little restricting, but, that's all part of the RP tied to a trader faction. Because of this RP, it'll be a little harder to trade silently, which is good...
But, that is how I view Trader faction RP...
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.