Everyone is worried about what ID they're going to get for their trader using the current trade system. *smack* system's going to be changed people.
Chicken-Little is not running around saying the sky is falling, but that's the vibe I'm getting from a LOT of threads relating to the changes being instituted in the next version. Be it ID's for traders, Trade routes, Capital ship restrictions, reputations, shiplines, systems guidelines, or anything else, everyone's worried about how it will "kill the server" or some such nonsense.
The trade ID and it's limitations in the freelancer and zoner ID are designed to weed out those "powertraders". I don't like the term, but I'll use it. If you are buzzing around Sirius in a container transport, Adv. train, or other large (read: >3600 cargo) transport as an independant, non-tagged, RP freelancing pilot, you won't be affected except for the fact that you'll have to get a smaller ship. Perish the thought of seeing Fireflys, BW Transports, and (gasp!) HOUSE TRANSPORTS being used by independent pilots.
I've had a Universal tagged Whale for a couple months now, and have had no problems running cargo through all five major houses (don't go to alpha, no reason to haul drugs). My main route now has 4 stops, carries me through all four lawful houses, takes an hour to run, and makes roughly 25m. Not the best, but all in RP for my ID (nothing gets directly shipped to and/or from direct warring houses) and I see all sorts of action and characters.
Perhaps this sort of trading route and interaction is what Xoria and Kuraine and all those others behind-the-scenes have been shooting for when they decided to take on the task of revamping what had turned out to be a broken, archaic system of trade and ID. If, in the long run, it screws something up, at least an attempt was made to MAKE DISCOVERY A BETTER PLACE, instead of b*tching about the fact that you'll have to fly something with 1400 less cargo.