lol, well tell that to the game engine "Entering atmosphere" and in the case of the immense gravitational pull...
If it pulls you into it with gravity and you slam into it with that force.. you *should* die, so damage should still be dealt IMO.. as it is now traders dont have to fear smacking it lol.
Bug Report: RECENT LAG ISSUE
VERIFIED CAUSE: MISSIONS
I got a mission during a no-lag time period from Freeport 9:
410k Reward
Target: Corsair 'Ships'
System: Omicron Theta
I launched from FP9 and it started yellow.. then progressed to red lag. As I have a laptop next to me I have my trader online, logged off the server with my cap ship (Mission holder) lag immediately ceased.
EDIT: I didn't realise that Nightfall and another person had already verified this.. sorry for the useless post.
Beta 4 Suggestion: Mortars
Ok, as it stands now (beta 3) the Heavy Mortar has been removed, the explosion radius of the light and normal mortars has been removed (it's now just like the Battle razors save a few details)
Battle Razor: 32k Damage 500k Energy Drain
Mortar: 45k Damage 1 Million Energy Drain
As it stands there is a mere 13k difference in damage between the two weapons but a massive 500k difference in energy drain.
Now what I suggest is that the Energy drain on the Mortar be reduced to 700k, 500k drain for damage of the Battle Razor, 200k drain for the just under half damage difference between the two weapons. All in all:
So Proposal:
Mortar - Price $16,000,000 (like buying one and a half battle razors)
Damage: 45,000 (Same as before)
Energy Drain: 700,000 (Proposed level)
Seperate Proposal: Re-Introduction of "Heavy Mortar"
I propose that the Heavy Mortar be added back into the game with the following stats:
Heavy Mortar - Price $35,000,000 (Like buying 3 Battlerazors)
Damage: 90,000 (Previous damage)
Energy Drain: 1,500,000 (Proposed)
With 1.5mil energy drain, it is the same as firing three simultanious Battle Razors. The difference is, it drains the same amount of energy, but does 6k less damage.
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These two proposals would add alitle variety to anti capital ship loadouts on battleships as you can choose a different loadouts for each ship.
For Instance:
Some ships only have one or two forward firing centered mounts, making practical positioning of multiple anti cap ship weapons, difficult at best.
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Forgot pricing.. now listed!
EDIT2:
Almost forgot! The current model on the mortars is the battleship turret model for bretonian ships, I suggest it be changed to the model used for the Infernos and battle razors as it's a much more pleasant model.