@DO: Probably because a fleet admiral can't take over the ship he's/she's on single handedly. :D
I've found some major problems with the nomad cruiser:-
1) it's power rating is not what the infocard says. It's turrets are pretty good, stats wise, unfournately you can't fire more then 3 on the nomad cruiser.
You can only fire a cruiser inferno or cruiser B razor 3 times, then your buggered cos the powers all gone.
2) *CENSORED* I'll be PMing the admins about this one.
I'm not posting it because within 3 hours you won't be able to move for nomad cruisers flying around.
It's not that I don't trust you, it's just that I know people won't believe me and will go try it for themselves.
Plus I'm already sick to death of RP characters flying ships they would never even see, let alone use.
EDIT:
@DO: Thank night, he made it.
I've done some more testing:
1) the NPCs shoot over the ship when head on and at the tail when above,
2) the hitbox is practically non-existant,
As you can see in these screenies, theres nothing to stop stuff drifting through, so instead of pinballing I just cruise past rocks, ships etc.
EDIT 2:
Forgot about this last night, the nomad cruiser is also pretty agile, I can easily keep up with liberty gunboats and if I use the up, down, left, right thrusters I can pretty much keep up with a BHG hammerhead or liberty guardian (thats the NPCs, this ship is too unbalanced at the moment to try on other players).
EDIT 3:
Forgot this one,
The infocard says it's top speed is 90, it's actually 80.