• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 598 599 600 601 602 … 779 Next »
SN Firing Glitch

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

SN Firing Glitch
Offline komet
12-01-2008, 05:12 AM,
#11
Member
Posts: 259
Threads: 15
Joined: Aug 2008

' Wrote:Yeah, had this happen to me on the Havoc a few times...quite annoying. Whats even more annoying is when my SN passes through the little holes in the Falcatta's design...not sure if this has happened to anyone else though.

Hehe, me and zeinstruktor were PvP practicing in Connecticut the other day and it took 4, yes four, SN's to finally kill me. The first one hit me dead on and I guess lag saved me, the second one did the same thing, the third one hit my wing and tore off a kracken and the fifth one finally got me. I think it has to due with the Falcata using the Sabre's hitbox, which gives you some weird results, but it's still one of my favorite ships to fly (even if it is a big target).

As for the SN not firing when it should, I've had it when I have full power on my bomber and I get a perfect shot and when I got to fire it I either click a HUD item or it just flat out refuses to fire. So I guess it gives some people a second chance and can even turn the tide of a battle when you go to fire, what should be, the last shot needed to take down a capital ship and the the SN doesn't fire allowing the pilot to apply shield batteries or nanobots.
  Reply  


Messages In This Thread
SN Firing Glitch - by zeinstruktor - 11-30-2008, 06:21 PM
SN Firing Glitch - by Walker - 11-30-2008, 06:22 PM
SN Firing Glitch - by Boss - 11-30-2008, 06:22 PM
SN Firing Glitch - by Walker - 11-30-2008, 06:24 PM
SN Firing Glitch - by jimhunter - 11-30-2008, 06:25 PM
SN Firing Glitch - by sovereign - 11-30-2008, 06:26 PM
SN Firing Glitch - by zeinstruktor - 11-30-2008, 06:32 PM
SN Firing Glitch - by Saigo.Watanabe - 11-30-2008, 06:40 PM
SN Firing Glitch - by komet - 11-30-2008, 11:32 PM
SN Firing Glitch - by Asgardian - 12-01-2008, 03:39 AM
SN Firing Glitch - by komet - 12-01-2008, 05:12 AM
SN Firing Glitch - by roadrunner - 12-01-2008, 09:56 AM
SN Firing Glitch - by the_liberator - 12-01-2008, 10:15 AM
SN Firing Glitch - by Rudo - 12-01-2008, 10:23 AM
SN Firing Glitch - by Asgardian - 12-01-2008, 10:47 AM
SN Firing Glitch - by Cosmos - 12-01-2008, 05:52 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode