• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 592 593 594 595 596 … 779 Next »
Player Capital Ships with Docking?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Should you be able to dock in Cap Ships?
You do not have permission to vote in this poll.
Yes
75.00%
12 75.00%
No
25.00%
4 25.00%
Total 16 vote(s) 100%
* You voted for this item. [Show Results]

Player Capital Ships with Docking?
Offline Tenacity
12-25-2008, 03:17 AM,
#10
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

It's been done with other mods, and since I've been working towards a carrier-class vessel myself I would love to have this option added. How cool would it be to sneak one carrier through the enemy's lines and have a half dozen fighters/bombers pop out to do the fighting =P

I dont see it happening in 4.85, due to modding issues, but it could happen further down the line.

Now, I think there are further limitations that would need to be placed for this, though. Some that come to mind:

-Battleship class vessels can only hold 2-3 fighters/bombers/freighters (no larger ships) within their hold at a time.
-Carrier class vessels can hold 5-10 of the above at a time.
-You should only be able to 'dock' with a player ship if you are friendly with their tag (like you can only dock with friendly or nuetral npc bases) to prevent enemies from docking with your ship to resupply against you =P

What would make this even more useful is if certain ships - carriers and the larger battleships for example - had jump drives, letting them jump across sirius to a specific system fairly quickly (more quickly than manually flying from system to system). That would let a carrier, for example, jump a strike force of fighters to the other side of sirius for a quick surprise attack.

It would also make for good defense/retreat strategies. If you're losing a fight, load the fighters up and jump home. If enemies are spotted in your faction's home system, you load up a few fighters/bombers and make a jump home to fight them with a quickly deployed defense.

[Image: Tenacity.gif]
Reply  


Messages In This Thread
Player Capital Ships with Docking? - by jrgcool35 - 12-25-2008, 02:09 AM
Player Capital Ships with Docking? - by Drake - 12-25-2008, 02:13 AM
Player Capital Ships with Docking? - by jrgcool35 - 12-25-2008, 02:16 AM
Player Capital Ships with Docking? - by Drake - 12-25-2008, 02:18 AM
Player Capital Ships with Docking? - by jrgcool35 - 12-25-2008, 02:22 AM
Player Capital Ships with Docking? - by Lux - 12-25-2008, 02:24 AM
Player Capital Ships with Docking? - by n00bl3t - 12-25-2008, 02:28 AM
Player Capital Ships with Docking? - by tansytansey - 12-25-2008, 03:06 AM
Player Capital Ships with Docking? - by guitarguy - 12-25-2008, 03:12 AM
Player Capital Ships with Docking? - by Tenacity - 12-25-2008, 03:17 AM
Player Capital Ships with Docking? - by kindred - 12-25-2008, 03:26 AM
Player Capital Ships with Docking? - by Yuva - 12-25-2008, 04:36 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode