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A captured Rheinland gunboat

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A captured Rheinland gunboat
Offline MB52
03-16-2009, 03:32 AM,
#1
Member
Posts: 1,973
Threads: 130
Joined: Dec 2007

Ok, eventually I will be making a special request, however at this time, that is closed and certain details need working out.

Basically the story will be about a Rheinland gunboat which was captured by the LN but is now stuck in Rheinland space. In order to survive (and help the LN) the crew will be forced to use this gunboat to raid rheinlander trade ship for supplies.


That is where the problem arises as there is no viable ID that can be used. I thought once 4.85 came out there would be a Privateer ID, but apparently it is only for the Bretonian Privateers, so thats useless.

I need something that could be tied to a LN or military tag, but allow pirating cargo. Could a pirate ID work?

This is something I've been planning for awhile and just begun to write up in story form. I plan to set up an event or two in game when/if it is allowed to show the ship being captured.

Also while on topic, anyone have a thought why such a ship could get stranded in Rheinland and not be able to go home? the biggest thing I can think of is the battle lines, but perhaps a damaged jumpdrive?


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Messages In This Thread
A captured Rheinland gunboat - by MB52 - 03-16-2009, 03:32 AM
A captured Rheinland gunboat - by Primus Avatar - 03-16-2009, 03:34 AM
A captured Rheinland gunboat - by MB52 - 03-16-2009, 03:40 AM
A captured Rheinland gunboat - by Boss - 03-16-2009, 03:42 AM
A captured Rheinland gunboat - by MB52 - 03-16-2009, 03:48 AM
A captured Rheinland gunboat - by mwerte - 03-16-2009, 05:02 AM
A captured Rheinland gunboat - by MB52 - 03-16-2009, 06:32 AM
A captured Rheinland gunboat - by Varyag - 03-16-2009, 04:59 PM
A captured Rheinland gunboat - by MB52 - 03-16-2009, 06:05 PM
A captured Rheinland gunboat - by MrHeadphones - 03-16-2009, 06:09 PM
A captured Rheinland gunboat - by MB52 - 03-16-2009, 07:05 PM
A captured Rheinland gunboat - by Petersen - 03-16-2009, 08:15 PM

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