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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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anti trade lane missiles.

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anti trade lane missiles.
Offline darthbeck
03-20-2009, 03:12 AM,
#1
Member
Posts: 2,457
Threads: 112
Joined: Jan 2009

i think we should have lane disrupting missiles:

trade lane disrupter.

damage: 1000(or whatever it takes to down a trade lane).
range: 4 k.
tracking: fail (this weapon is not ment to do anything but take out trade lanes)
explosion radius: enough to hit trade lanes if it exploded in the middle of them.
ammo cost: 1000-3000?
refire rate: 0.33?

would need to explode in the middle of lanes. not sure what the best way to do that would be. maybe change the way they look..... like a connection in the middle of all the rings. this would need to be balanced so that it had almost no pvp use except to blow up lanes.

i think the game could use one.

' Wrote:<span style="font-family:Century Gothic">Violence is Golden</span>
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Messages In This Thread
anti trade lane missiles. - by darthbeck - 03-20-2009, 03:12 AM
anti trade lane missiles. - by Clarkie - 03-20-2009, 03:29 AM
anti trade lane missiles. - by darthbeck - 03-20-2009, 03:31 AM
anti trade lane missiles. - by Clarkie - 03-20-2009, 03:33 AM
anti trade lane missiles. - by darthbeck - 03-20-2009, 03:35 AM
anti trade lane missiles. - by Cellulanus - 03-20-2009, 03:36 AM
anti trade lane missiles. - by VincentFerrex - 03-20-2009, 04:10 AM
anti trade lane missiles. - by Blackvertigo1 - 03-20-2009, 04:27 AM

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