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Supernova Antimatter Cannon fire 'disconnect' bug

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Supernova Antimatter Cannon fire 'disconnect' bug
Offline underd0g
06-05-2009, 04:39 PM,
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Posts: 129
Threads: 6
Joined: Jan 2008

Was not able to reproduce this so I don't know if it counts as a bug or a glitch or memory corruption or whatever.

On my Upholder bomber, today, I fired on a gentlemans shields, and *poff* got disconnected when the SNAC "projectile" hit the target. Could reconnect immediatly, at the same spot in space. I did not re-engage that target, so I cannot confirm if it was due to hitting him. However I could not reproduce this whilst hitting anything else with the SNAC, and it have never done this before.

This happened in Texas, which I had jumped into via the Virginia Jumphole. I've heard of strange stuff with jumpholes before, could this be the case here as well ? In that case it must be a temporary glitch, as I "reproduced" the jump from the very same jumphole later, and then fired the SNAC (into empty space), without problems.

So, I'm clueless. Has it happened to anyone else ? Or should I worry about memory corruption or other hardware related problems ?
 
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Messages In This Thread
Supernova Antimatter Cannon fire 'disconnect' bug - by underd0g - 06-05-2009, 04:39 PM
Supernova Antimatter Cannon fire 'disconnect' bug - by Inconcessus - 06-05-2009, 05:26 PM
Supernova Antimatter Cannon fire 'disconnect' bug - by underd0g - 06-05-2009, 05:33 PM
Supernova Antimatter Cannon fire 'disconnect' bug - by Inconcessus - 06-05-2009, 05:46 PM
Supernova Antimatter Cannon fire 'disconnect' bug - by underd0g - 06-05-2009, 05:50 PM

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