Quote:Hmm... Makes me wonder what effects these would have. I have a couple ideas, but a few of them probably can't be implemented.
/buydrink drinktype [playername]
buys a drink of specified type, optionally for another player.
Have a list of drinks, each with a different price. (1-10 credits each)
Also, although I doubt this part can be done, modify the ship's reaction time based on how many drinks have been purchased in a certain amount of time and the strength of the drink.
Also include an /acceptdrink and a /refusedrink command for the other player involved. /refusedrink would prevent any possible negative effects from being applied to either player. Both would also have whatever followed the command be sent as a message to the offering player.
/throwchair [player]
Throws a virtual chair, at the player specified if given. Includes a chance that the person gets kicked for fighting (1% maximum)
/fight player
Produces a random fight action from a pre-made list, directed at the specified player. Also has a chance to get kicked for fighting (2% max)
Yep, I put way too much thought into this. Also, it could lead to chat room syndrome if people don't use it for proper RP.
Wow... This would be funny. But I doubt it would be done for some reason. I do like the buydrink one though. I don't know about fighting...