• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 552 553 554 555 556 … 780 Next »
Explaining Losses in RP

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Explaining Losses in RP
Offline Faidd
05-10-2009, 11:44 PM,
#30
Member
Posts: 25
Threads: 2
Joined: Sep 2008

It's a question that's been discussed at great length for centuries if not millenia. If a ship loses its mast, replaces this mast, then over the years has many of its parts replaced, is it the same ship? Although in our case, the ship looks to be almost if not totally destroyed and it is suggested that the ship and its pilot are toast. Ejection pods are entirely upto the discretion of the player and no such pod is seen in-game, perhaps then with this flexibility in RP, we can also assume that enough of the named ship has survived to be reserviced.

It kind of reminds me of 'boss spawns' found in large MMOs. In a lot of these cases, these spawns are said to be unique and the enemy crucial to some plot. The people who have just killed this enemy know that they will just respawn in maybe fifteen minutes, but they still have the satisfaction of destroying that enemy. This relates to something like that of Mon'Star, who is hugely popular and is a kind of unique boss that everyone wants a piece of. Perhaps then, with this kind of ship, we can in RP assume that he hasn't really ever been destroyed however unfeasible it sounds.

Characters whose actions in game reflect on that of their stories however, with both organically working together in some kind of parrellel are more difficult. Surely if they die in-game, there should be consequences in the story. I'd truly think that this comes down to the ship not being the same ship, instead the ship is defined by its captain and although it would not be the same 'ship', it would retain its same personality and identity, unless we go as far as to involve sentimental value. Perhaps placing a captain's name in-game and such could solve this a little more neatly.

TL;DR it's entirely upto the individual pilot, obviously and we could argue philosophy until we've been blown up by lolwuts on the matter.

Sco Rooj
  Reply  


Messages In This Thread
Explaining Losses in RP - by me_b_kevin - 05-10-2009, 06:14 AM
Explaining Losses in RP - by pieguy259 - 05-10-2009, 06:22 AM
Explaining Losses in RP - by Grumblesaur - 05-10-2009, 06:24 AM
Explaining Losses in RP - by Rudo - 05-10-2009, 06:27 AM
Explaining Losses in RP - by Tenacity - 05-10-2009, 06:29 AM
Explaining Losses in RP - by Wolfs Ghost - 05-10-2009, 06:35 AM
Explaining Losses in RP - by Asgardian - 05-10-2009, 06:38 AM
Explaining Losses in RP - by farmerman - 05-10-2009, 06:41 AM
Explaining Losses in RP - by Guest - 05-10-2009, 06:48 AM
Explaining Losses in RP - by tansytansey - 05-10-2009, 07:20 AM
Explaining Losses in RP - by Walker - 05-10-2009, 07:48 AM
Explaining Losses in RP - by tansytansey - 05-10-2009, 08:02 AM
Explaining Losses in RP - by jimmy Patterson - 05-10-2009, 08:14 AM
Explaining Losses in RP - by Markam - 05-10-2009, 11:22 AM
Explaining Losses in RP - by Elvin - 05-10-2009, 11:35 AM
Explaining Losses in RP - by jimmy Patterson - 05-10-2009, 11:37 AM
Explaining Losses in RP - by Taffic - 05-10-2009, 12:32 PM
Explaining Losses in RP - by jimmy Patterson - 05-10-2009, 12:49 PM
Explaining Losses in RP - by Taffic - 05-10-2009, 01:12 PM
Explaining Losses in RP - by jimmy Patterson - 05-10-2009, 01:55 PM
Explaining Losses in RP - by Benjamin - 05-10-2009, 01:56 PM
Explaining Losses in RP - by jammi - 05-10-2009, 03:02 PM
Explaining Losses in RP - by Dashiell - 05-10-2009, 03:36 PM
Explaining Losses in RP - by bluntpencil2001 - 05-10-2009, 03:50 PM
Explaining Losses in RP - by Seth Karlo - 05-10-2009, 04:04 PM
Explaining Losses in RP - by Linkus - 05-10-2009, 04:52 PM
Explaining Losses in RP - by Derkylos - 05-10-2009, 06:50 PM
Explaining Losses in RP - by Seth Karlo - 05-10-2009, 07:08 PM
Explaining Losses in RP - by Agmen of Eladesor - 05-10-2009, 11:36 PM
Explaining Losses in RP - by Faidd - 05-10-2009, 11:44 PM
Explaining Losses in RP - by johnpeter - 05-11-2009, 01:32 AM
Explaining Losses in RP - by dead_shot - 05-11-2009, 01:57 AM
Explaining Losses in RP - by Camtheman Of Freelancer4Ever - 05-11-2009, 02:00 AM
Explaining Losses in RP - by fpsdoug - 05-11-2009, 07:05 AM
Explaining Losses in RP - by Dashiell - 05-11-2009, 10:25 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode