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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Cap turret diversity

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Cap turret diversity
Offline Cellulanus
06-08-2009, 01:40 AM,
#1
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

As you all know, in vanilla caps had a wide array of turrets most of which did not make it into Disco, I am suggesting that we take these old and unused turrets and turn them into factionalised versions of certain speciality turrets. Now I am only listing Rheinland cap turrets because I am only familiar with their vanilla turrets, but I'm sure something similar could be applied to most of the other houses with vanilla caps.

And since they would only be given stats of already existing weapons ingame, there should be no balance issues.



Rheinland gunboat turrets:

Secondary (Currently small single barrel model): Already in game, doesn't need change.

Primary (Small double barrel turret model): I am unsure what this could be, possibly give is cerebrus turret stats or make it an alternate secondary turret.

Missile (Small single barrelled model): Already in game. No change.



Rheinland Cruiser turrets:

Defence (small single barrelled model): Giving them solarius turret stats seem the most logical to me.

Tertiary (sp? Small double barrelled model): Unsure, however giving them secondary turret stats could work to make them an smaller option for secondary's, alternatively they could also be given solarius turrets.

Secondary's (Currently named defence ingame, large double barrelled model): Already in game, no change other then properly naming them.

Primary (Large triple barrel model): One of three options seems logical to me, 1. Battle Razor stats, 2. Mortar stats or 3. Cerebres turret stats. Projectile model: The same as the RH GBs forward gun.



Rheinland Battleship Turrets:

Defence (small single barrelled model): Giving them solarius turret stats seem the most logical to me.

Tertiary (sp? Small double barrelled model): Unsure, however giving them secondary turret stats could work to make them an smaller option for secondary's, alternatively they could also be given solarius turrets.

Secondary's (Currently named defence in game, large double barrelled model): Already in game, no change other then properly naming them.

Primary (Large triple barrel model): Already in game, no change other them possibly changing the projectile model to the RH GBs forward gun model.

Flak (Currently small double barrelled model): No change, save for changing it back to it's vanilla single barrelled model.





So, looking for feed back and advise on this idea (as well as ideas for the other houses turrets), personally I think this would be a great way to give the houses something to set there caps apart from the other factions caps, and I don't think there is anything to worry about in this case about mod size since unless I'm mistaken these turrets are already in the game files, they just aren't used.
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Messages In This Thread
Cap turret diversity - by Cellulanus - 06-08-2009, 01:40 AM
Cap turret diversity - by Cellulanus - 06-10-2009, 10:22 PM
Cap turret diversity - by atlantis2112 - 06-10-2009, 11:03 PM
Cap turret diversity - by jammi - 06-11-2009, 09:14 AM
Cap turret diversity - by Lutz - 06-11-2009, 09:20 AM
Cap turret diversity - by reavengitair - 06-11-2009, 10:50 AM
Cap turret diversity - by SevereTrinity - 06-11-2009, 01:08 PM
Cap turret diversity - by Cellulanus - 06-11-2009, 04:33 PM
Cap turret diversity - by SevereTrinity - 06-11-2009, 07:14 PM
Cap turret diversity - by Cellulanus - 06-12-2009, 01:15 AM
Cap turret diversity - by AdamantineFist - 06-12-2009, 01:26 AM
Cap turret diversity - by Cellulanus - 06-12-2009, 02:07 AM
Cap turret diversity - by jammi - 06-12-2009, 07:59 PM
Cap turret diversity - by Cellulanus - 06-12-2009, 11:28 PM
Cap turret diversity - by CCI45-px/Probe149 - 06-15-2009, 09:23 PM
Cap turret diversity - by Cellulanus - 06-15-2009, 11:21 PM
Cap turret diversity - by farmerman - 06-16-2009, 12:03 AM
Cap turret diversity - by Cellulanus - 06-16-2009, 12:09 AM

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