Well the source will be C++ in DX8? I believe, so it wouldn't be difficult to port that over to directx 9 and use the programmable pipeline to improve the shininess.
It just basically means were not stuck modding .ini files we can do anything. But I suspect one of the first things done would be a change to she server side code to multithread it and improve efficiency with more cores and more memory allowing us to raise the 200 limit.