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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Pirate ID's forced enemies

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Pirate ID's forced enemies
Offline Thexare
07-06-2009, 09:15 AM, (This post was last modified: 07-06-2009, 09:15 AM by Thexare.)
#2
Ominously Humming
Posts: 3,821
Threads: 340
Joined: Apr 2008

Meh. I can think of enough possible RPs for pirates not being hostile to various specific lawful elements (IMG just being a particularly egregious case) that I think forcing any enemies on a generic ID is a horrendously stupid idea. Imagine the situation QCP would've been in if this was done when they didn't have a privateer ID. Whoops, no faction for you!

But then, if the system is to be kept, I'd only want it used for absolutely indisputable cases - Corsairs, for example, forced to be hostile to the BHG, Outcasts, Mollys, and Hessians (examples; I don't play Corsairs, I don't know the specifics)
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Messages In This Thread
Pirate ID's forced enemies - by Drake - 07-06-2009, 08:38 AM
Pirate ID's forced enemies - by Thexare - 07-06-2009, 09:15 AM
Pirate ID's forced enemies - by Virus - 07-06-2009, 09:30 AM
Pirate ID's forced enemies - by Virus - 07-06-2009, 09:40 AM
Pirate ID's forced enemies - by farmerman - 07-06-2009, 10:00 AM
Pirate ID's forced enemies - by Drake - 07-06-2009, 06:26 PM
Pirate ID's forced enemies - by swift - 07-06-2009, 06:30 PM
Pirate ID's forced enemies - by Luis - 07-06-2009, 06:58 PM
Pirate ID's forced enemies - by Drake - 07-06-2009, 07:14 PM
Pirate ID's forced enemies - by Gemini893 - 07-14-2009, 06:59 PM
Pirate ID's forced enemies - by Baltar - 07-15-2009, 06:24 AM
Pirate ID's forced enemies - by Robert.Fitzgerald - 07-15-2009, 06:28 AM
Pirate ID's forced enemies - by Drake - 07-15-2009, 06:43 AM
Pirate ID's forced enemies - by Baltar - 07-16-2009, 06:18 AM
Pirate ID's forced enemies - by Drake - 07-16-2009, 06:32 AM
Pirate ID's forced enemies - by Baltar - 07-17-2009, 02:05 AM

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