many people play for the sole reason to compete with each other. - that is the point of a multiplayer game for the most part. - aside from that.... real "roleplay" where a character dived deep into a role, - really acting the char is hard to come by - don t think i remember anyone that really roleplayed seriously.
so, yes - most roleplay is actually conducted as a foreplay to pvp. - and the difference to a real pvp server is not so much that we re roleplaying our chars ( that is ingame - i still don t count forum RP ) - but the main difference is that we have factions who set "teams"
so our "RP" could also sometimes - or for a large part be translated into "team pvp".
that does not mean that its bad. - if we switched off the player pvp everywhere - roleplay would also cease ( at least after around a month ) - it could be seen in new york for a long time. - without pvp, roleplay ( that little foreplay that we have . ... ASWELL as the recognition of faction teams.... ceased )
whats left are "smart" people trying to beat one another with funny punchlines in system chat.
but don t you mistake not talking with no roleplay. - roleplay simulates RL or at least to such an extend that we can project RL into a role. - and in RL, you talk a lot less to people than in this game. - here you have traders greeting each other - and that is RP, too. - they just say "hail" - .... it would hardly be RP if they cut their engines and stood down for a chitchat.
you also have total foreigners that do not have business with you that just pass by you - in utter silence. - for what the hell should they talk to you? - for the sake of talking? when you pass a stranger in the street, you don t just embrace him and ask him about his life.... usually you just turn your head or face the pavement, pretending to be very interested in the cobblestones.... .
a stranger that showed extreme interest in you would surely be considered suspicious - and somewhat creepy.
edit:
the roleplay we present here is mostly descriptive nature. - we try to describe what we have in mind with our chars... which doesn t say much about the chars life and role, but gives other players an idea of the characters motives. - so you have the haughty, the proud, the devious, the cunning, the jerk etc. - and that must suffice. - freelancer doesn t offer enough ways to really roleplay. - even smileys are frowned upon ( which ... for many people transport a sort of mimics in a place that cannot show mimics )