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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Pirate ID's forced enemies

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Pirate ID's forced enemies
Offline Baltar
07-17-2009, 02:05 AM,
#16
Member
Posts: 1,621
Threads: 28
Joined: Jan 2008

' Wrote:Seems like most IDs autorep now, which I'm glad to see, for the most part. There have been a few problems with factions made hostile when they perhaps shouldn't have been, but Cannon's working things out.

This is absolutely awesome. And the best part is that if this becomes a permanent addition to the mod ... we can delete a few rules in the rule book. And we won't have to worry about OORP stuff like pirates being friendly near lawful bases/planets ... or lawfuls being friendly near unlawful bases.
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Messages In This Thread
Pirate ID's forced enemies - by Drake - 07-06-2009, 08:38 AM
Pirate ID's forced enemies - by Thexare - 07-06-2009, 09:15 AM
Pirate ID's forced enemies - by Virus - 07-06-2009, 09:30 AM
Pirate ID's forced enemies - by Virus - 07-06-2009, 09:40 AM
Pirate ID's forced enemies - by farmerman - 07-06-2009, 10:00 AM
Pirate ID's forced enemies - by Drake - 07-06-2009, 06:26 PM
Pirate ID's forced enemies - by swift - 07-06-2009, 06:30 PM
Pirate ID's forced enemies - by Luis - 07-06-2009, 06:58 PM
Pirate ID's forced enemies - by Drake - 07-06-2009, 07:14 PM
Pirate ID's forced enemies - by Gemini893 - 07-14-2009, 06:59 PM
Pirate ID's forced enemies - by Baltar - 07-15-2009, 06:24 AM
Pirate ID's forced enemies - by Robert.Fitzgerald - 07-15-2009, 06:28 AM
Pirate ID's forced enemies - by Drake - 07-15-2009, 06:43 AM
Pirate ID's forced enemies - by Baltar - 07-16-2009, 06:18 AM
Pirate ID's forced enemies - by Drake - 07-16-2009, 06:32 AM
Pirate ID's forced enemies - by Baltar - 07-17-2009, 02:05 AM

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