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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Flhook goodies. /summon Cannon

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Flhook goodies. /summon Cannon
Guest
09-14-2009, 01:54 PM, (This post was last modified: 09-14-2009, 03:12 PM by sindroms.)
#1
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A few of my ideas...

There are a meepton of items to build in FLhook, for example.

A possible item you buy on base

/buyitem sensor

It would be a placable proximity trigger, which would, upon a player controled entity entering it's radius, notify the owner as the allmighty green message.

Playername detected by Sensor 1

Imagine this placed by either side of Alaska gates by LSF.

Or maybe on jumpholes for bounty hunters.

Near tradelanes for pierats.



(damnit, i need to run to the store, ill edit and add the other ideas in 15min, take a look about those above.)
BE ARR BE


Edit:


Mining script:

A player enters the field and enters the command. Every ammount of set time, a fixed number of the minables are added to the hold. Could only be avalable by mining ships and would drain energy over time.

Would provoke players to mine more.



NPC bounty scripts:

At a random, a certain npc may have a pre-set bounty on their name, since ive noticed some of the names tend to repeat themselves. So, either, when killed, the npcs drop something of higher value ( 100k credit cards, class 9 guns, maybe some other artifacts), or the ammount of money is added to the players bank.

Each npc faction should have one npc that can be either found on a mission or in the random spawns.



Salvage script:


By running this script at a players location which has died, there is a small chance that one of the items from the players own wreck is added to your cargo. Say you salvage a weapon or two, but this may be abused, so high end stuff like armor or codes shouldnt be lootable.



Crafting script:

By having the nececery items in your hold you can craft some unique items, like, for example, from many low end weapons, metal, alloy, conductors and light arms, you could turn all of that and, say, six Pyros into a Kraken class 9.

Would be interesting to see "weaponsmiths" so to speak.

Each succesful craft would reise the precentige of the next succesful try by 1% at a maximum of 80%


Armories:

You can enter a code on a base, where you buy, say, 6 x 70 nuke mines. You pay the money for such a transaction and your cargo space is taken up obviously.

Then, in fight, as a support ship, you can enter the code and the target to transfer a fixed ammount of said items on it (ofcourse keeping in mind that the ship cannot hold more than 70 actual ammo items.


Allright, now imma gonna do chores. Ill add more stuff later.
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Messages In This Thread
Flhook goodies. /summon Cannon - by Guest - 09-14-2009, 01:54 PM
Flhook goodies. /summon Cannon - by Ayem - 09-14-2009, 02:24 PM
Flhook goodies. /summon Cannon - by Tomtomrawr - 09-14-2009, 02:31 PM
Flhook goodies. /summon Cannon - by Guest - 09-14-2009, 02:52 PM
Flhook goodies. /summon Cannon - by Guest - 09-14-2009, 03:12 PM
Flhook goodies. /summon Cannon - by Vrouw - 09-14-2009, 04:04 PM
Flhook goodies. /summon Cannon - by darthbeck - 09-14-2009, 04:05 PM
Flhook goodies. /summon Cannon - by Aoyagi - 09-14-2009, 04:13 PM
Flhook goodies. /summon Cannon - by AJBeast - 09-14-2009, 04:15 PM
Flhook goodies. /summon Cannon - by casero - 09-14-2009, 04:19 PM
Flhook goodies. /summon Cannon - by nassou - 09-15-2009, 04:10 AM
Flhook goodies. /summon Cannon - by Xavier.Fierceshot - 09-15-2009, 04:25 AM
Flhook goodies. /summon Cannon - by tansytansey - 09-15-2009, 06:47 AM

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