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  Discovery Gaming Community The Community Real Life Discussion
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Freelancer Mod's Info

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Freelancer Mod's Info
Offline Linkus
01-09-2010, 04:24 PM,
#11
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

Numbers alone make Discovery a run away train.

The more numbers a place has, the more go to it. People join because it's popular or want to interact with plenty of people. At the same time, there's far more fun with more people.
If we had thousands of people on the server at the time, it would be utterly fantastic, rivaling EVE in terms of actual player density. (Remembering that EVE is rather..massive.)

But alas, I doubt Freelancer would ever get that much attention unless someone actually bought the rights to the game and did it up professionally like EVE.





Facilitating the rise of robotics since 0 A.D.
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Messages In This Thread
Freelancer Mod's Info - by Monster - 01-07-2010, 08:33 PM
Freelancer Mod's Info - by Alex. - 01-07-2010, 08:42 PM
Freelancer Mod's Info - by dragonshadow - 01-08-2010, 06:26 PM
Freelancer Mod's Info - by Forsaken - 01-08-2010, 06:54 PM
Freelancer Mod's Info - by Alex. - 01-08-2010, 06:57 PM
Freelancer Mod's Info - by Forsaken - 01-08-2010, 07:00 PM
Freelancer Mod's Info - by Akura - 01-08-2010, 07:10 PM
Freelancer Mod's Info - by Alex. - 01-08-2010, 07:16 PM
Freelancer Mod's Info - by Tovig - 01-09-2010, 04:35 AM
Freelancer Mod's Info - by sean24 - 01-09-2010, 04:51 AM
Freelancer Mod's Info - by Linkus - 01-09-2010, 04:24 PM
Freelancer Mod's Info - by jxie93 - 01-11-2010, 06:36 PM
Freelancer Mod's Info - by soryk - 02-06-2011, 08:48 AM
Freelancer Mod's Info - by Bobthemanofsteel - 02-06-2011, 08:56 AM

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