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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Offline Ironwatsas
09-28-2009, 10:36 PM,
#7
Member
Posts: 1,180
Threads: 118
Joined: May 2008

We USED to use the GC ID before 4.85. However, changes made in that ID and that of the Dragons made both of them non-fitting. We're a completely different animal from the Dragons or GC, essentially a totally new faction.

The Outcast ID was chosen (over generic IDs and factions like Junkers and Dragons) for a number of reasons. Firstly, we use Borderworlds and Outcast ships and Weapons because of RP with the GC and Outcasts for acquiring them. We have a small number of Destroyers and Liners which are important for RP reasons, but the former are usually kept in reserve for anti-capital ship interception.

Finally, there's the issue that we sometimes trade and conduct operations outside of Kusari (e.g. Trade with Bretonia and the Outcasts, and we might possibly have some presence in Rheinland, assuming RP goes that direction.

However, the Outcast ID isn't perfect. But as we're unlikely to get our own ID in the near term, it's the best we've got. We simply have to carefully work around some of the discrepancies through RP and make the best of the ID's that are available.

So, unless we DO get our own faction ID after we go official (and are better known and more active), the Outcast ID is staying.

All that begins must end.
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Messages In This Thread
CS - by MB52 - 09-28-2009, 09:55 PM
CS - by Zukeenee - 09-28-2009, 10:03 PM
CS - by MB52 - 09-28-2009, 10:06 PM
CS - by Unseelie - 09-28-2009, 10:16 PM
CS - by Ironwatsas - 09-28-2009, 10:20 PM
CS - by MB52 - 09-28-2009, 10:28 PM
CS - by Ironwatsas - 09-28-2009, 10:36 PM

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