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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Freelancer Scale...

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Freelancer Scale...
Offline Jinx
04-07-2010, 02:45 PM,
#5
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

it does not work proportionate, cause balance scaling is not proportionate.

lets say - you scale everything down to 10% ( everything but maybe stations and planets / suns )

speed being 10% of what we have now, size, too - but size and speed don t scale along in a parallel line. - maybe the appropriate size is 10% - but the appropriate speed is 13% to keep up the balance.

furthermore, with more "space" - it is inevitable that traderoutes suddenly become 10 times longer. - however... increasing the profit by 10 times doesn t fix that problem - as a route is not only A to B, but in the current version rather a twisted pathway.

in short, having a realisticly scaled game is nice - but .... after all, it is just a feature.

it does not affect the gamestyle or gameplay much. its like a medium resolution texture and a high end resolution texture on a model. - at first you re totally thrilled about the high end one, but after playing the game - and focussing on the gameplay itself, you wouldn t care at all... especially when you realize that you don t pay much attention to it.

i dare say - many players have switched off t heir transition scripts ( which also is just a feature ) - many players prefer quickdocking to a docking sequence, even if they re not under attack. etc.

if it was easy to achieve, i d be all for it... b ut since its almost a total conversion of the whole gameworld, its really too much trouble for what we can possibly get.

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Messages In This Thread
Freelancer Scale... - by Lancelot9 - 04-07-2010, 02:26 PM
Freelancer Scale... - by Jinx - 04-07-2010, 02:31 PM
Freelancer Scale... - by teschy - 04-07-2010, 02:35 PM
Freelancer Scale... - by Lancelot9 - 04-07-2010, 02:37 PM
Freelancer Scale... - by Jinx - 04-07-2010, 02:45 PM
Freelancer Scale... - by Blaze - 04-07-2010, 02:58 PM
Freelancer Scale... - by Lancelot9 - 04-07-2010, 03:01 PM

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