Hello and welcome to another one of Fletcher's idiotic ideas! Now let me show you two new weapons I am putting forward to you, the player so that we can fill our weapon chests with more ballistic weaponry to get away from the accursed Inferno's and SNAC's of the damned! Ya heard me! They be damned!! Zoner damned! Also no, I haven't been drinking tonight... strangely.
NOTE: I am no balance engineer/technician/baboon/jinxus-sapius. Stats shall be excluded, this is ideas before stats.
Ok then, so here are my wares:
Purgatory Torpedo System
This ballistic system is an attempt to make a faster and more accurate torpedo system that is designed to hit the target consistently. However, to make it a threat to gunboats, concessions were made to its maneuverability and speed for firepower. However, overall it is a more agile torpedo designed to hit faster capital ships.
Capital class launcher
More maneuverable
More speed
Higher accuracy
Less firepower
Expensive
Power hungry launch systems
No splash damage
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Hellfire Torpedo System
This ballistic system takes the energy properties from the civilian debilitator weapon systems and incorporates them into a portable package. This torpedo is essentially a flying EMP bomb ready to wreck the stability of the shields of the recipient. While the overall payload is generally small, it does have a decent blast radius for such a small package. The torpedoes can turn well;but the sheer size of the components lead to a sacrifice in speed.
Capital class launcher
Anti-shield torpedo
Very maneuverable
Minor energy drain to unshielded foes on detonation
Splash damage
Low speed
Expensive
Friendly fire incidents possible
Near zero anti-armor capabilities
Slow refire
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Atlas Torpedo System
This has been the project of some top tier research across the sector, a way to punch a hole into capital ship armor. This is the result, a torpedo system that incorporates pure anti-armor technologies with moderate speed and moderate accuracy. Should this torpedo come into contact with the hull of any ship, pray they hold, for this torpedo forces high amounts of energy into a cone; a very concentrated explosion that aims directly into the hull, ensuring maximum damage can be caused to the recipient.
Capital class launcher
Anti-armour torpedo
Fair speed
Fair accuracy
Low turn rate
Power hungry launch system
No shield penetration
No splash damage
Expensive
I was going to type in a few more, but they seem to destabilizing for the server. Again, no stats since I don't think drafts should have them.
These are all capital ship launchers, gunboat and up. Let us restore torpedoes as the bane of capitals, not the SNAC's where no ammo is needed, where they fire and forget and pray for a hit! Nooo!! Torpedoes require skill, finesse and bravery!