Battleships can already get 8.33 weapons, personally I think Order turrets are more than up to the job of hitting fighters.
At least until a better flak comes up, say 3.33 rate of fire, much lower damage, higher explosion range, higher detonation range. Dont know if a black/gray smoke like explosion affect is possible in freelancer, although if they can make a humpback blow up with a green explosion, it probably is.
Quote:Maybe we should get a sunslayer mk II that is more guided and has more damage, but not as much damage as a nova. So that way people have an incentive to buy ammo and the start using torpedo's again.
Currently its possible to hit a fighter with a Nova, not easy but you can do it. A vanilla sunslayer did what, 15k damage? Non-vanilla ships dont get instant killed with a Cannonball(must be lack of subgroups or something) but a Sunslayer might kill/do a lot of damage to them. A sunslayer Mk 2 could probably instant-kill almost all fighters, if it moves slightly faster than the nova, doesnt use energy and can track a bit... :-/ Then again, Equal pilots, the defending pilot should easily be able to wasp a Torp mk 2 down.
Energy based is ok, but you could make a Torpedo use ammo and not energy and just remove its explosion part of the ini.