' Wrote:I'd suggest a more neutral location for the jump hole, where every faction can get to. Or maybe jump holes in each capital systems leading to connecticut, then taking that jump hole again would lead back to the system you entered Conn from. Not sure if that's possible.
While that suggestion makes it easier for distant factions to enter Conneticut, I think this may cause the problem we're having in Liberty to be the problem with every system that has access to Conn.
Maybe just move the jumphole out of Liberty to a neutral site. Don't have to worry about changing anything else. Seems to me to be the simplest, most effective solution out there.