Anything that relies a lot on tracking is problematic on server(s) with extremely changing levels of lag.
Take current gb missiles... with high lag fighter can avoid them even without using cms, with low lag they'll turn 180 degrees and hit it no matter what it does.
Or even better current BS missiles, they are meant to only hit battleships effectively and make cruisers move a bit. Then with lag and some nasty long range launches you can actually kill bombers with them.
So
1. the "anti gb" torp
To hurt gbs it needs a lot of damage (20k min) as well as very good tracking, problem is that GBs are not that far from bombers, so anything that hits them say 70% of the time, will hit bombers 50% of the time.
2. emp torp
Whom should it hurt/hit? Are you thinking of a BS version of current GB missiles without hull damage?
Or more an anti-cap thing?
3. Is kind of current bs missiles
These are getting fixed to hurt shields as well (cause they won't ever hurt hull with 100% success rate) and are getting new and bigger models.
Quote:Also, I LOVE the idea that light fighters can intercept torpedoes. Its like that battle in Starscape? or something, the prequel to this game. Intercept those torpedoes!!
They can do that now with Novas as well as cruiser and bs missiles. They need to target the torp (by clicking on it) and then firing a CD at it.
Igiss says: Martin, you give them a finger, they bite off your arm.