Hmm, I say fair enough on the tracking with the server lag, nothing much we can to about that.
1: The anti-GB torpedo is meant to be accurate yet fairly deadly, its primary goal is accuracy above raw power. This would give battleships and lower a chance to hit agile capitals. But, the chance of them hitting a bomber is there, but with CM's flying and as said, CD's the chance of them hitting is lower. Anything capital guns wise hitting near a gunboat has a chance to hit bombers. Its luck in the end, or lack of.
2: The EMP torpedo is basically a torpedo version of shield buster guns or buffed paralyzers. Its not meant to drain shields at all. Whether it should drain energy is debatable. Primarily meant for anti-capital shield busting, so fairly high power.
3: Ooh that sounds good, are they 'infinite' supply or limited? If infinite, unsure if they should be really powerful, if limited, let them be powerful; they'd need to be used conservatively.
4: As for light fighters intercepting torpedoes, its very difficult to do so while dodging fire and finding the specific target from nowhere. Yes, CD's can intercept them, the torpedoes I wish to see should have some sort of durability against them. Two, three CD's tops, one is just easy once its launched. There are too many factors. Like CM's, agility and CD's, too much against the torpedoes.