' Wrote:2: The EMP torpedo is basically a torpedo version of shield buster guns or buffed paralyzers. Its not meant to drain shields at all. Whether it should drain energy is debatable. Primarily meant for anti-capital shield busting, so fairly high power.
There's only one value for energy damage which
- drains shields if they are there
- drains powerplant if shields are down
You mean something with ~50-100k shield damage?
Quote:3: Ooh that sounds good, are they 'infinite' supply or limited? If infinite, unsure if they should be really powerful, if limited, let them be powerful; they'd need to be used conservatively.
Infinite, but with the current energy and refire it would take very long to fire many of them.
Quote:4: As for light fighters intercepting torpedoes, its very difficult to do so while dodging fire and finding the specific target from nowhere. Yes, CD's can intercept them, the torpedoes I wish to see should have some sort of durability against them. Two, three CD's tops, one is just easy once its launched. There are too many factors. Like CM's, agility and CD's, too much against the torpedoes.
Well you answer yourself a bit there.... it's very difficult to find the missile and target it, then cding it is easy.
Problem with bigger hitbox/durability is that bs/cruisers etc could then easily destroy them with 1 salvo.
Igiss says: Martin, you give them a finger, they bite off your arm.