' Wrote:I'd use civilian shield busters (adv. Debilitators) except that the speed on them doesn't fit ANY gun in the game, and is so different it screws the accuracy so bad its not worth having them at all. I think I'll be bringing that up in the mod discussions later on to get that changed.
To fix the debiliator, speed of the gun could be reduced to 600 and maybe the damage and energy drainage could be slightly increased. Or maybe a level 9 adv. debiliator could be added. The ppl oftenly use the tizzies with the nomad blasters to have the same muzzle speed of 600m/s. If the debiliators have the same speed they could be preferred as a new selection. Just an idea, yet to fix or tweak the stats of that weapon -if theres a plan about it - is upto the modding squad.
And another idea, maybe would sound as a flameable one that is to make the missiles used more oftenly, that is using a missile slot could be compulsory changing one of the gun slots to a missile only slot, increase the ammo amount to 200, increase the rapid fire of the missile shots by tweaking the turn rate, increase the speed of the missiles slightly (cannonball has 90 and firestalker 99m/s, maybe make them 120 and 129) and reduce the cost of a missile by 50%. May sound dreamy in theory but its just an idea which could encourage the missile usage. Yet, it should of course have the downfalls such as having more ammo should decrease the impulse speed of the ship because of the weight it holds. Im curious about this whether it sounds like a crazy and dreamy idea to implement or maybe it does have a slight chance at least to make a tweak with the missile-ship interaction.
On the uncharted lagoons of anguish, I sail with a canoe made of my sins.