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  Discovery Gaming Community The Community Real Life Discussion
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FL and IPv6

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FL and IPv6
Offline AeternusDoleo
01-30-2011, 08:17 PM,
#9
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

As I understand it IPv6 will be backwards compatible with IPv6 - IPv4 will simply be a tiny address block in the IPv6 addressing space. Wether or not Freelancer itself is compatible is another matter, but given it uses an API (DirectPlay) to make the actual connection, I don't think there will be issues provided M$FT makes the API compatible to IPv6.
And if there are issues, there's always tunneling.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Messages In This Thread
FL and IPv6 - by Alley - 01-30-2011, 04:59 PM
FL and IPv6 - by VoluptaBox - 01-30-2011, 05:05 PM
FL and IPv6 - by Treewyrm - 01-30-2011, 05:05 PM
FL and IPv6 - by Alley - 01-30-2011, 05:07 PM
FL and IPv6 - by Not Espi - 01-30-2011, 05:10 PM
FL and IPv6 - by VoluptaBox - 01-30-2011, 05:12 PM
FL and IPv6 - by Snoozzzer - 01-30-2011, 05:53 PM
FL and IPv6 - by Error - 01-30-2011, 08:01 PM
FL and IPv6 - by AeternusDoleo - 01-30-2011, 08:17 PM
FL and IPv6 - by lw'nafh - 01-30-2011, 11:39 PM
FL and IPv6 - by Capt. Henry Morgan - 01-31-2011, 04:58 PM
FL and IPv6 - by jxie93 - 02-02-2011, 01:07 PM
FL and IPv6 - by gafwmn - 02-03-2011, 01:59 AM
FL and IPv6 - by Snoozzzer - 02-03-2011, 02:14 AM
FL and IPv6 - by Alex. - 02-03-2011, 02:30 AM
FL and IPv6 - by Daedric - 02-06-2011, 10:31 PM

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