' Wrote:Sounds a tad too complicated to be practical DI.
hm yeah, and forcing people into a sort of storyline like this would be huge amounts of dev work which wont happen anyway.
So I thought about making some missions and infocards that aid noobs to enter sort of standard type "chareers", such as you see in games like the old classic "Wing Commander" or "starcraft". Like an optional thing that is helpful for you, if you want to do it.
Just give noobs the option: if you want, you can do /restar navy, and you will have some missions and some infocards to read that keep you busy while you are learning to play. Basically telling people what they would normally ask OOC in system chat. Like "lol how I join navy and get my navy ship and rep".
Kinda make a /restart navy thing that tells oyu right at the beginning: mission one: shoot these badies till your rpe is right and you got enough money to buy this with the correct setup there..
could be made for exactly those faction that new people tend to want to join: navy (any of the houses) and order.
I also have kinda of another vision... that of people being allowed to join nomads freely... in a void runner with basic nomad weapons (tehy arent better than krakens anyway), that let you pvp in the omicrons. Becase thats what people want for fun. Often the most basic and easy way of playing is the most intense. So if they just wanna be a navy or order or nomad witout much ado, just let them, on a primitive ship which makes them easy targets for people who like to pvp too. Kinda like try to make everyone happy.