' Wrote:I was thinking about ideas like... make some sort of basic motivating way to start the game...
Like a very straight forward thing.
Like you are a new recruit in the navy or something and this is what you will be supermotivated to role play while you get to know the game, and once you got to know it you'll see a new possibility to slip into some other faction, which is also very motivating to play.
I guess the first obvious faction would be Order, the second nomads, or navy, or others.
But there would have to be very specific learning on how to role play these factions correctly, kinda like you learn how to play a game in single palyer campains.
With every mission you learn more about the game.
Kinda like the starcraftt campains... you learn more about the game in every step you take. You start with humans, then zerg, then protos. Same could maybe be done for the basic freelancer factions, which are suposed to be the most numerous
I really like the idea about the StarCraft campaigns, but the problem is that implementing it will be either a) very, VERY, VERY time-consuming or b) impossible without the source code. If we could somehow implement this however, I think it could turn out to be something like this:
First of all, you would be playing first as a Liberty Navy or Police pilot and you would do a few missions taking out pirates and terrorists (Navy/Police Campaign). At the same time, if you go into the bars, you'll hear about Trent's actions like taking out the Rogue base and stopping Sean Ashcroft.
The next act would most likely be you playing as a pirate, most likely the Lane Hackers since Trent meets with them next (Pirate Campaign). After protecting Trent while he makes his escape, you would probably take a few missions where you and your teammates attack traders and bring the goods back to Mactan or maybe demand credits from a trader. Meanwhile, if you go to the bars, you'll hear about Bounty Hunters losing Trent's trail in Bretonia (remember, once he gets a new ship in Bretonia, the Hunters forget about him) and also about Rheinland ships being taken out by Trent in Bretonia.
Next up would be the terrorist campaign where you play as a Blood Dragon and harrass the Kusari Navy and Police and maybe even Samura while you hear about Trent's attack on the Heaven's Gate in the bars (Terrorist Campaign).
The fourth campaign would probably involve you playing a Nomad-infested Rheinlander (Wild Campaign). You'll probably take missions against the Kusari Navy (the two Houses declare war on each other right after the incident at the Heaven's Gate) or just run around Rheinland suppressing dissent. If you go into the bars, you'll hear about Trent's attack on the secret military installation in Frankfurt with the Bundschuhs.
The fifth campaign would involve playing as a Nomad (Nomad Campaign). You'll probably end up running around Sirius killing any humans who haven't been infested by the Nomads. You could dock on a Nomad Battleship and go to the bar in there to see reports of Trent freeing President Jacobi, stealing the Nomad Power Cell, and making the suicidal attack on the Dyson Sphere.
The final campaign would probably be the exact same as the last mission of the original Freelancer campaign (Trent Campaign). You play as Trent while you evacuate from Planet Toledo and then head to Omicron Major to activate the Dyson Sphere Hyper Gate.
Then, at the very end once you finish all the campaigns, you see the words "Now make your choice, Freelancer. Head to the multiplayer servers to create your character and make your mark on the Universe." Afterwards, you would probably be left with the OpenSP campaign.
If something like this could be implemented, I think it would create HUGE incentives to start role-playing properly since a) the player will actually know how to now and b) the campaign and the Freelancer Universe will appear much more dynamic, rather than bland. However, like I said, this will take a sh*tload amount of work and time and may not even be possible without the source code. Still, I'm throwing the idea out there in case there's a group of developers that thinks it could try it and be successful.
Carlos Rivera: Corsair Brotherhood Pirate - Retired, shifted to Tripoli Shipyard's Research and Development engineering teams Anthony Cameron: Guild Core Bounty Hunter - Killed in Action, committed suicide after being trapped in Omicron Minor following its destruction Juan Ruiz: Outcast Ghost of Razgriz Pirate - Killed in Action, killed by the Sirius Coalition Revolutionary Army during Bretonian piracy raid Michael Winchester: Liberty Security Force Agent - Missing in Action, likely killed during Rheinland espionage mission or trapped in Rheinland Space Eric McCormick: Order Pilot - Retired, shifted to planetside training of new recruits