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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Dart's Mining Suggestion

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Dart's Mining Suggestion
Offline Dart
03-02-2011, 08:11 PM,
#17
Member
Posts: 818
Threads: 97
Joined: Mar 2010

' Wrote:Good thoughts on this so far...
Making mining factions as exclusive as SCRA, Phantoms, Nomads etc? Jolly good idea. Who's going to be in charge of who gets in and who gets left behind? How do new players get invited or even made aware that this is the way to go? Moneymaking schemes should -not- be exclusive in my opinion, so I am very much opposed to this idea. Being able to mine should not equate to having the moneymaking variant of the nomad gunboat turret.
the idea of having seperate factions that are much easier to create was to combat this issue. I dont think you understood what i meant.

You've basically summed up a few of the official faction responsibilities that come with the faction rights. Not sure what you're trying to accomplish by pushing this on unofficial factions.
right. the idea is to try to make these factions have a strong sense of RP. something that enough indies dont have, that have resulted in the mess we are currently in

I thought the aim was to generate more trade? Then you need more cargo, not higher value cargo. I would propose the exact opposite of this: Drop ore prices by 75% (to about the value of the base commodity) and quadruple their droprate. Then kill the Hegemon as a mining vessel (or halve it's bonus) to curb solo mining.
Then there is nothing special about mining, you may as well kill the base commodity sold in stations if you decide to do this.

Yea. Hauling unprocessed chunks of rock should be the domain of the most elite of traders. Sorry, but I'm going to have to disagree again. Ever seen a mining operation in real life? They have HUGE cargo movers to move a LOT of stuff in bulk very fast. You don't use armored transports for unprocessed rock. No, restrict mining to small miners to force people to buddy up with a transport, and ensure the transport is full rather quick so that:
a: The transport captain doesn't get bored. 30 minutes of just sitting there gets old.
b: The small miner can fill it's role as an escort afterward and be on the move as well.
You have an excellent point about the value of ore. but the fact of the matter is that disco has been using this value system for a while.
@ a and b
there I dont think there is anything wrong with hegemons. what you are suggesting is an adaptation to your own suggestion. IMHO mafics/dacites should be serving to hegemons THEN to transports. But this doesn't matter game mechanically i suppose:P


Please, no exclusivity, just drop the value down to that of every other basic trade commodity. Heck, do away with the "Ore" types entirely and just drop gold, silver, copper and whatnot directly. Gives miners who want to do short hauls a chance to drop it off at the nearest friendly base for a pittance, and pirates can do cargo piracy easily as well since most junker bases will readily trade base materials.
Again, i'm trying to remove exclusivity by allowing more factions using the same ID. (with one having official status,)

Corporations are big by handling volume, not value. How much sense would it make to have one unit of ore, pre-processing, be worth (if your proposal goes) 12-16x more valuable then it's processed equivalent?

again, good point, but this system has already existed.

Hosnestly mate. i think your Idea should work If and only If certain stations would carry ore that miners sell to them. graves station for instance, carries gold. however instead of having an unlimited supply, the miners drop thier gold off, filling up graves.
when a hauler comes and buys ore, the available gold gets deducted. Im afraid such a system is too hard to implement

the reason i don't like the idea, is because this increases trading activity with miners, no this isn't a bad thing per se, but a mining operation will come to a complete halt if there is no hauler to serve.

good points though. and kudos for not spamming:)

[Image: pOSaO.png][Image: dart.gif]
[Image: hRtQZ.png][Image: SbNjb.png][Image: zdpaE.png][Image: f6YkZ.png]
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Messages In This Thread
Dart's Mining Suggestion - by Dart - 03-02-2011, 05:57 PM
Dart's Mining Suggestion - by Vladimir - 03-02-2011, 06:17 PM
Dart's Mining Suggestion - by Dart - 03-02-2011, 06:21 PM
Dart's Mining Suggestion - by dodike - 03-02-2011, 06:23 PM
Dart's Mining Suggestion - by Vladimir - 03-02-2011, 06:25 PM
Dart's Mining Suggestion - by dodike - 03-02-2011, 06:26 PM
Dart's Mining Suggestion - by Dart - 03-02-2011, 06:30 PM
Dart's Mining Suggestion - by Cat - 03-02-2011, 06:36 PM
Dart's Mining Suggestion - by dodike - 03-02-2011, 06:40 PM
Dart's Mining Suggestion - by Dart - 03-02-2011, 06:56 PM
Dart's Mining Suggestion - by Toaster - 03-02-2011, 06:57 PM
Dart's Mining Suggestion - by Cat - 03-02-2011, 07:06 PM
Dart's Mining Suggestion - by AeternusDoleo - 03-02-2011, 07:35 PM
Dart's Mining Suggestion - by Kal-el - 03-02-2011, 07:45 PM
Dart's Mining Suggestion - by Vladimir - 03-02-2011, 07:50 PM
Dart's Mining Suggestion - by Cat - 03-02-2011, 08:06 PM
Dart's Mining Suggestion - by Dart - 03-02-2011, 08:11 PM
Dart's Mining Suggestion - by Klaus.Neumann - 03-02-2011, 08:30 PM
Dart's Mining Suggestion - by Blodo - 03-02-2011, 08:35 PM
Dart's Mining Suggestion - by Cat - 03-02-2011, 09:12 PM
Dart's Mining Suggestion - by dodike - 03-03-2011, 11:34 AM
Dart's Mining Suggestion - by AeternusDoleo - 03-03-2011, 11:49 AM
Dart's Mining Suggestion - by Dart - 03-03-2011, 12:51 PM
Dart's Mining Suggestion - by Coin - 03-03-2011, 03:23 PM
Dart's Mining Suggestion - by Jack_Henderson - 03-03-2011, 03:33 PM
Dart's Mining Suggestion - by AeternusDoleo - 03-03-2011, 05:11 PM
Dart's Mining Suggestion - by Dart - 03-03-2011, 06:00 PM

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