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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Trade missions

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Trade missions
Offline mohr
10-08-2007, 08:08 PM,
#5
Member
Posts: 219
Threads: 13
Joined: Dec 2006

I remmember seeing the same "trade mission" commodities. The catch to prevent exploitation was that all other locations but the destination and purchase point baught them for like 1 credit and sold them for 1000. So there would be a large decrease in profit if you did what Mcneo suggested. The issue with this idea is that it seems like a forced trade route. I don't know, it kinda sounds appealing if they all have a time limit...

Mohr

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Messages In This Thread
Trade missions - by snowm - 10-08-2007, 11:16 AM
Trade missions - by Igiss - 10-08-2007, 01:03 PM
Trade missions - by uspatriotsf - 10-08-2007, 07:48 PM
Trade missions - by McNeo - 10-08-2007, 07:53 PM
Trade missions - by mohr - 10-08-2007, 08:08 PM
Trade missions - by Taffic - 10-08-2007, 08:23 PM
Trade missions - by Jinx - 10-08-2007, 08:36 PM
Trade missions - by Unseelie - 10-08-2007, 10:10 PM
Trade missions - by Othman - 10-09-2007, 04:58 PM
Trade missions - by sushi - 10-10-2007, 12:40 AM

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