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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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The need for speed

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The need for speed
Offline michiyl
03-29-2011, 02:36 PM,
#7
Member
Posts: 714
Threads: 22
Joined: Nov 2010

Personally, I have no problem to go faster with my cruise engines ... inRP, I'd have enough money to hire a mad scientist to boost my engines to the very critical level! So 375 or 400 might be okay.
At least for smugglers, cause it will take way longer now with the tradelane scanners because smugglers now REALLY have to avoid them ...

And the asteroid avoiding issue? Manual flight control :cool:
Otherwise, don't worry about the shields, I take a few bumps here and there, and even if my shields are so low that my hull gets damaged, it's better than getting shot at by pvp-seeking players.
Asteroids can't sanction you:D

Free Rotating Ship/Bases/Weapon/Object Models!

>>> Click HERE!<<<

(not just ships! - new features! - more than 24
total so far!)
-------------------------------------
(my pirate character is happy to make people flee instead of killing them)

. . . currently doing other things than DFL!
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Messages In This Thread
The need for speed - by Stuart.croll - 03-29-2011, 09:43 AM
The need for speed - by RmJ - 03-29-2011, 09:53 AM
The need for speed - by Oxslow - 03-29-2011, 10:05 AM
The need for speed - by Mickk - 03-29-2011, 10:09 AM
The need for speed - by AeternusDoleo - 03-29-2011, 10:18 AM
The need for speed - by ryoken - 03-29-2011, 10:30 AM
The need for speed - by michiyl - 03-29-2011, 02:36 PM
The need for speed - by SeaFalcon - 03-29-2011, 02:38 PM
The need for speed - by Camtheman - 03-29-2011, 02:50 PM
The need for speed - by Coin - 03-29-2011, 03:58 PM
The need for speed - by VoluptaBox - 03-29-2011, 03:59 PM
The need for speed - by navigationals - 03-29-2011, 04:14 PM
The need for speed - by J.Miller - 03-29-2011, 04:31 PM
The need for speed - by Chev - 03-29-2011, 04:33 PM

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