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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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The need for speed

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The need for speed
Offline Coin
03-29-2011, 03:58 PM,
#10
Difficult Customer
Posts: 3,329
Threads: 82
Joined: Apr 2008

open up single player with speed mod enabled. cruising at 600ms in a fighter through asteroid field is asking to die.


however, i've had an idea. not sure if possible, but what if cruise speed starts slower, say 200m/s, and increased the longer you were in cruise, akin to the way that speed declines when you're in engine kill? perhaps a maximum of 450-500ms - where if you hit anything you bounce around like a retarded puppy with bladder issues.

this would mean that large ships would have to stop periodically to enable them to navigate asteroid fields properly... anyone for a game of ambush?

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
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Messages In This Thread
The need for speed - by Stuart.croll - 03-29-2011, 09:43 AM
The need for speed - by RmJ - 03-29-2011, 09:53 AM
The need for speed - by Oxslow - 03-29-2011, 10:05 AM
The need for speed - by Mickk - 03-29-2011, 10:09 AM
The need for speed - by AeternusDoleo - 03-29-2011, 10:18 AM
The need for speed - by ryoken - 03-29-2011, 10:30 AM
The need for speed - by michiyl - 03-29-2011, 02:36 PM
The need for speed - by SeaFalcon - 03-29-2011, 02:38 PM
The need for speed - by Camtheman - 03-29-2011, 02:50 PM
The need for speed - by Coin - 03-29-2011, 03:58 PM
The need for speed - by VoluptaBox - 03-29-2011, 03:59 PM
The need for speed - by navigationals - 03-29-2011, 04:14 PM
The need for speed - by J.Miller - 03-29-2011, 04:31 PM
The need for speed - by Chev - 03-29-2011, 04:33 PM

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