I've noticed that alot of the mid-level ships get...er.. how to put it plainly?.... Well most mid-level ships with mid-level weps get pounded into scrap if you go into the Borderworlds and the Nomads systems.
A hawk will only survive about 7 or 8 shots from an Outcast Stilletto before your blasted apart. the mid-level ships are only good against small pirate groups.
eg the GC, Rogues, Xenos etc.
Against bigger/better equipped groups such as the Blood Dragons, Hackers, Brunschuh, Unioners etc, your gonna get a big of repair bill after any fight.
And going up against the Outcasts or Corsairs is plain sucide. Plus being a Pirate in a mid-level fighter is just gonna give trader's easy kills, even with armour upgrades your gonna take a hammering while doing little, if any, damage to the trader's shield.
You need class 8 or higher weps to have any chance of dropping a trader's shield before it can run off. Personally class 9 or higher would be best and then set-up your weps so you can fire, without stopping to let your energy recharge, for 2 or 3 minutes. This way you can pound the shield/hull of a trader while it's running/charging cruise engines.
While powerful VHF's with class 9 and 10 weps are sold in FL you'll always get someone buying them, the mid-level ships are going to ignored until there's a very good reason to get one of them instead of a VHF.