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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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General checklist

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Poll: what shipclass is most needed - if any?
You do not have permission to vote in this poll.
light fighters (eg. Liberator)
4.62%
3 4.62%
heavy fighters (eg. Hammerhead)
6.15%
4 6.15%
very heavy fighters (Titan)
6.15%
4 6.15%
super heavy fighters (Mafic)
4.62%
3 4.62%
Bombers (eg. Roc)
0%
0 0%
Heavy bombers (eg. Praetorian)
0%
0 0%
Super heavy bombers (eg. Warren)
1.54%
1 1.54%
Strategic bombers (eg. Fafnir)
6.15%
4 6.15%
Light gunships (eg. Bottlenose)
6.15%
4 6.15%
Gunships (eg. IMG Gunboat)
3.08%
2 3.08%
Heavy gunship (eg. Hathor)
0%
0 0%
Light destroyer (eg. Thresher)
0%
0 0%
medium destroyer (eg. AI cruiser)
0%
0 0%
heavy destroyer (eg. RH cruiser)
0%
0 0%
Battlecruiser (eg. Bullhead)
13.85%
9 13.85%
light Battleship (eg. Mako)
0%
0 0%
medium Battleship (eg. Liberty Dreadnought)
0%
0 0%
heavy Battleship (eg. Rheinland Battleship)
0%
0 0%
freighters (eg. Drone)
1.54%
1 1.54%
Combat freighters (eg. Correo)
6.15%
4 6.15%
Transports (eg. Train)
10.77%
7 10.77%
public RP ships (eg. Yacht)
6.15%
4 6.15%
special ships (eg. Hegemon Miner)
7.69%
5 7.69%
static, non player ships for lore and RP (eg. Bases)
13.85%
9 13.85%
we do not need any more ship designs...
1.54%
1 1.54%
Total 65 vote(s) 100%
* You voted for this item. [Show Results]

General checklist
Offline Jinx
04-09-2011, 10:03 AM,
#41
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

this is what has to be figured out....

i am referring to the term "fighting off"...



what exactly does "fighting off" include? my definition is:

- being stronger than the attackers and being able to destroy them easier than they have it to destroy me
- being UNable to pursue them - so THEY can choose when to attack and when to retreat

why has it failed on disco so much?

- cause players consider their "roleplay" to be more "pvp" ( competitive, resultbased gameplay )
- "if its not dead, its the fight isn t won"
- players are sore loosers... when they cannot win and actually decide to retreat - many a players resort to "verbal attacks from afar" or pointless "hit and run tactics .. just to make the gameplay ( not the characters life ) as hard as they can - or in short... they are a pain in the behind "
- many ships that CAN destroy others, even if they cannot pursue others are used in different roles - where the option to retreat becomes smaller for the other side.... hence its not "fighting off" anymore but "fighting with an advantage"




the above just tells you that what is very clear to comprehend in theory - and also a very good concept ... often fails with the common pvp players attitude and the rules of the game ( rules = game mechanics in that case )

so - we either have transports that can destroy the attackers - or we haven t got such transports. - its the same with battleships ( or capships in general ) no matter how slow they are.... there are situations when speed becomes irrelevant - and weaponpower is the only concern.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  


Messages In This Thread
General checklist - by Jinx - 04-01-2011, 08:42 AM
General checklist - by SeaFalcon - 04-01-2011, 08:47 AM
General checklist - by Captain - 04-01-2011, 08:47 AM
General checklist - by SMI-Great.Fox - 04-01-2011, 08:48 AM
General checklist - by sadtranslation - 04-01-2011, 08:51 AM
General checklist - by Death.RunningVerminator - 04-01-2011, 08:52 AM
General checklist - by Jinx - 04-01-2011, 08:54 AM
General checklist - by SeaFalcon - 04-01-2011, 08:57 AM
General checklist - by SMI-Great.Fox - 04-01-2011, 08:58 AM
General checklist - by Osilon - 04-01-2011, 09:13 AM
General checklist - by Lobster - 04-01-2011, 10:21 AM
General checklist - by teschy - 04-01-2011, 10:28 AM
General checklist - by Rommie - 04-01-2011, 10:31 AM
General checklist - by Jansen - 04-01-2011, 10:41 AM
General checklist - by Crusader4 - 04-01-2011, 10:41 AM
General checklist - by Ebon - 04-01-2011, 10:58 AM
General checklist - by Cond0r - 04-01-2011, 11:11 AM
General checklist - by AcidDrinker - 04-01-2011, 12:20 PM
General checklist - by Valinor - 04-01-2011, 12:25 PM
General checklist - by Eppy - 04-01-2011, 12:27 PM
General checklist - by Jeremy Hunter - 04-01-2011, 12:40 PM
General checklist - by Vrabcek - 04-01-2011, 12:42 PM
General checklist - by Ark - 04-01-2011, 12:46 PM
General checklist - by dodike - 04-01-2011, 01:41 PM
General checklist - by Chev - 04-01-2011, 01:45 PM
General checklist - by Primitive - 04-01-2011, 01:46 PM
General checklist - by Swallow - 04-01-2011, 05:38 PM
General checklist - by SMI-Great.Fox - 04-01-2011, 11:09 PM
General checklist - by VoluptaBox - 04-01-2011, 11:28 PM
General checklist - by Virus- - 04-02-2011, 02:26 AM
General checklist - by SMI-Great.Fox - 04-07-2011, 10:30 AM
General checklist - by Prysin - 04-07-2011, 11:11 AM
General checklist - by MauriceH - 04-07-2011, 02:09 PM
General checklist - by Vladimir - 04-08-2011, 01:03 AM
General checklist - by JungleLeaf - 04-08-2011, 01:09 AM
General checklist - by SMI-Great.Fox - 04-08-2011, 05:31 PM
General checklist - by Backo - 04-08-2011, 10:45 PM
General checklist - by Boss - 04-08-2011, 10:50 PM
General checklist - by Jinx - 04-09-2011, 07:39 AM
General checklist - by Mickk - 04-09-2011, 09:49 AM
General checklist - by Jinx - 04-09-2011, 10:03 AM
General checklist - by Prysin - 04-09-2011, 10:29 AM
General checklist - by Mickk - 04-09-2011, 11:52 AM
General checklist - by Taffic - 04-09-2011, 12:04 PM
General checklist - by Vasuv - 04-10-2011, 04:06 PM
General checklist - by Swallow - 04-10-2011, 05:10 PM
General checklist - by Jinx - 04-10-2011, 05:20 PM
General checklist - by Vasuv - 04-10-2011, 10:04 PM
General checklist - by ProwlerPC - 04-10-2011, 10:08 PM
General checklist - by Omicron - 04-11-2011, 01:14 AM

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