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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Fighter guns

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Fighter guns
Offline Prysin
04-12-2011, 08:49 PM,
#5
Apex Predator
Posts: 3,101
Threads: 165
Joined: Jul 2009

ya and? if we make the guns turn slower, aye? heavier guns, bigger gunmodels.... maybe add ridiculous energy drain instead? and high speed short range

EXAMPLE:

Hull Damage: 2075
Shield Damage: 1037
Rate of fire: 1.0
Speed: 950 m/s
Range: 500 m
Energy: 650

Then make the physical gun turn slower then normal guns, like maybe half the raction time as normal guns... so instead with fighter guns, the turning of these guns are more like a cruisers or battleships..

[Image: v1zVWKX.png]
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Messages In This Thread
Fighter guns - by Prysin - 04-12-2011, 06:58 PM
Fighter guns - by VoluptaBox - 04-12-2011, 07:00 PM
Fighter guns - by Taffic - 04-12-2011, 07:11 PM
Fighter guns - by Toaster - 04-12-2011, 07:39 PM
Fighter guns - by Prysin - 04-12-2011, 08:49 PM
Fighter guns - by VoluptaBox - 04-12-2011, 09:08 PM
Fighter guns - by Cond0r - 04-12-2011, 09:33 PM
Fighter guns - by jakub963 - 04-12-2011, 09:42 PM
Fighter guns - by mjolnir - 04-12-2011, 09:46 PM
Fighter guns - by Prysin - 04-13-2011, 01:31 PM
Fighter guns - by alphadog - 04-13-2011, 01:50 PM
Fighter guns - by AeternusDoleo - 04-13-2011, 02:38 PM
Fighter guns - by Werss™ - 04-13-2011, 03:02 PM
Fighter guns - by J.Miller - 04-14-2011, 09:08 PM

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