marauder,Jan 31 2006, 10:13 PM Wrote:Maybe the energy level of Transports and Trains should be increased? Then fitting other weapons, such as the Liberty Gunboat and Destroyer turrets, would be possible.
[snapback]11421[/snapback]
It might be a start, but it doesnt address the real problem: the design of the Large Train. With five out of six weapons up front, its difficult to keep the pirates within the fire arch of most of your weapons. Upping the lvl of the mounts to 10 would enable the train to mount missile turrets, thus making it slightly easier to hit the enemy.
Of course, if the power of the ordinary transporter turrets were significantly increased, missile turrets wouldnt be necessary
Igiss,Feb 4 2006, 06:17 PM Wrote:In FL everyone wishes to get to top as fast as possible. There's not much to do in multiplayer for mid-range ships, cause they are no match for higher level players.
[snip]
If you get 10 million in the beginning, you surely won't buy a Hawk for yourself.
[snapback]11839[/snapback]
The problem with the lack of low- and mid-range ships comes from the original Freelancer. To put it mildly, the balance in Freelancer is FUBARed.
The balance is designed to follow the players progression from Liberty through Bretonia and to Kusari. That is, a Liberty HF is outclassed by a Bretonia LF, a Bretonia HF is outclassed by a Kusari LF and so on
So, in order to survive in Kusari, you need at least a Kusari ship as all previous ships are completely outclassed there. And dont even think about leaving House Space and going outback unless youre flying a VHF!
Basically, if you want to go everywhere in the game, you must fly at least a VHF and preferably a Gunboat.
What can be done about it? Unfortunately, not much
The entire structure of the game would have to be torn apart and reassembled. All fighters would have to be rebalanced between both Houses and pirate factions (that is: a Liberty LF is equal to a Rhinland LF which is in turn equal to a Dragon LF and so on), the type of ships that can spawn in different systems would have to be changed, and finally the pirates of the outback would need to lose most of their HF and VHFs in favour of LF and MFs. Unless this is done, you wont find anyone flying LF, MF and HFs they are simply not powerful enough
But doing that would mean that no area (perhaps except the Nomad infested systems) would pose much danger after all, all ships are more or less equal in power and performance
And even if all ships were made even, and the pirates lost their VHFs, Id still like to see a LF survive the radiation in many of the outback systems
Titus,Feb 4 2006, 07:43 PM Wrote:A crazy idea (maybe not THAT crazy) would be to reset the server and make everything more expensive. Newb helping banned, and make everything cost MORE, especially weapons. So that it would take 2-3 months to build up a battleship....just like in MMORPG`s it requires huge amounts of time to get to the top. *Don`t jump on me vlad it`s just a suggestion* :yahoo:
[snapback]11848[/snapback]
Well, to be honest, Id be really mad if I lost my trader and the 300+ millions hes got in the bank
Also, I think were losing sight of what made us play Discovery Freelancer in the first place the big ships.
Whats the point in playing Discovery if you need to sweat and toil for months just to get a Gunboat? I came here because I wanted to fly the Osiris not because I wanted to fly between the same two planets hundreds of times!
A complete redesign and reset of the server might be a good idea but then I really hope that the regular players get to start with 100+ millions. I dont really fell like having to earn all those credits again