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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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NPC pilots as perishable goods / Raise the income given by missions

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Poll: NPC pilots as perishable goods
You do not have permission to vote in this poll.
Yes.
34.04%
16 34.04%
No.
51.06%
24 51.06%
Yes, but only for mission related NPCs.
14.89%
7 14.89%
Total 47 vote(s) 100%
* You voted for this item. [Show Results]

NPC pilots as perishable goods / Raise the income given by missions
Offline michiyl
04-22-2011, 12:31 PM,
#13
Member
Posts: 714
Threads: 22
Joined: Nov 2010

' Wrote:[...]
Missions aren't a reasonable income source.
[...]
Trading, Mining and Pirating are the PRIMARY income sources. Missions are secondary, and thus lower.

' Wrote:[...]
They're time consuming, and you often lose more credits than they give you if you get careless. Should they have more benefits to it, you would see groups of people being able to entirely pay all expenses of their ships simply by doing some missions, as an alternative to Trading, Mining and Pirating.
[...]
Trading runs/smuggling:
They're time consuming, and you often lose more credits than they give you if you are careless.

Pirating:
It's time consuming, stressful and you can lose quite a lot of credits if you are careless.

You get my point?

' Wrote:[...]
Then would come in play Prison Liners/Transports, which would buy an updated version of NPC pilots, which are perishable. This would mean that a single fighter doing missions and trying to fill the haul of a transport with it won't be efficient at it, while a group of organized pilots will be able to fill up a transport quite quickly.
[...]
Prison Liners don't wait for someone to fill them up like an ore hauler. Police forces don't patrol the streets to arrest everybody to fill up the prisons either.
Prisoners & pilots =/= ore

' Wrote:[...]
Since they are perishable, the price of this commodity should be updated. Why would it be perishable? Well, most likely horrid conditions of pods, rapid decay of nomad brains, injuries, etc.
[...]
When my trading character sees friendly NPC pilots floating in space, they are tractored in and get everything they need. Food, water, a place to rest. No need for decay.
If it'd be a Nomad brain? Cryocubes:cool:

' Wrote:6 hours and no feedbacks?
Time zones. Remember that.

' Wrote:Raise Mission Incomes for sure, i mean, there must be another ways than trading to earn money... But NO to NPC Pilots
Other ways than trading:
Mining, pirating, bounty hunting, escort/scout services ...

' Wrote:I dont really know what to think about that, on the one side its a good idea, but on the other "Perish"able sounds.. well, and how long would it take them to perish...

something semi-offtopic:

We should make pilots take more cargo space. No fighter is able to hold 50 pilots in his hold....
Sirius credit cards fill my cargo hold. I'm used to it. Don't think to much about that :D


Oh, and for those who are interested:
Voted no. Twice:cool:

Free Rotating Ship/Bases/Weapon/Object Models!

>>> Click HERE!<<<

(not just ships! - new features! - more than 24
total so far!)
-------------------------------------
(my pirate character is happy to make people flee instead of killing them)

. . . currently doing other things than DFL!
  Reply  


Messages In This Thread
NPC pilots as perishable goods / Raise the income given by missions - by Pinko - 04-21-2011, 11:34 PM
NPC pilots as perishable goods / Raise the income given by missions - by Pinko - 04-22-2011, 05:37 AM
NPC pilots as perishable goods / Raise the income given by missions - by sajuuk680 - 04-22-2011, 06:00 AM
NPC pilots as perishable goods / Raise the income given by missions - by Friday - 04-22-2011, 09:26 AM
NPC pilots as perishable goods / Raise the income given by missions - by Jinx - 04-22-2011, 09:40 AM
NPC pilots as perishable goods / Raise the income given by missions - by AeternusDoleo - 04-22-2011, 10:02 AM
NPC pilots as perishable goods / Raise the income given by missions - by Ceoran - 04-22-2011, 11:24 AM
NPC pilots as perishable goods / Raise the income given by missions - by akka1000 - 04-22-2011, 12:00 PM
NPC pilots as perishable goods / Raise the income given by missions - by Uzed - 04-22-2011, 12:06 PM
NPC pilots as perishable goods / Raise the income given by missions - by tommantom - 04-22-2011, 12:23 PM
NPC pilots as perishable goods / Raise the income given by missions - by Rommie - 04-22-2011, 12:27 PM
NPC pilots as perishable goods / Raise the income given by missions - by tommantom - 04-22-2011, 12:28 PM
NPC pilots as perishable goods / Raise the income given by missions - by michiyl - 04-22-2011, 12:31 PM
NPC pilots as perishable goods / Raise the income given by missions - by Pinko - 04-22-2011, 12:38 PM
NPC pilots as perishable goods / Raise the income given by missions - by Hidamari - 04-22-2011, 12:42 PM
NPC pilots as perishable goods / Raise the income given by missions - by Pinko - 04-22-2011, 12:44 PM
NPC pilots as perishable goods / Raise the income given by missions - by michiyl - 04-22-2011, 12:45 PM
NPC pilots as perishable goods / Raise the income given by missions - by Pinko - 04-22-2011, 12:46 PM
NPC pilots as perishable goods / Raise the income given by missions - by Echo 7-7 - 04-22-2011, 01:25 PM
NPC pilots as perishable goods / Raise the income given by missions - by Ceoran - 04-22-2011, 02:07 PM
NPC pilots as perishable goods / Raise the income given by missions - by Hell Hunter - 04-22-2011, 04:14 PM
NPC pilots as perishable goods / Raise the income given by missions - by Veygaar - 04-22-2011, 04:49 PM

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