Since I apparently got appointed as the miner-sided warlord, here's essentially what I'll have the troopers do. I never been big on RP, but I figure this all will make best RP sense. SO READ YE MAGGOTZ
As per Alec's proposal - we base of Aland and Aland only. we cruise around o7, get there from whichever angle you please and roam around - first objective is wrecking or otherwise getting rid of whatever Rhinelanders try and stay at Fstadt, second objective is the standard "Rply inferior" drill you know from the Taus. Targets are any agents of the house government and corporate employees - Official, unofficial, indie and wild. Third objective is RPly keeping Freistadt's supply line open - you escort shipments of portable and heavy weapons (whatever commodity that can work as armaments the garrison can use) and more basic supplies (food, water, air) coming IN and civilian evacuees OUT (because they're otherwise a liability). Fourth and last objective is sealane interdiction so to speak. Whatever tries going INTO Rhineland through the conflict zone is to be presumed trading with(therefore supporting) the enemy state. Turn them around and if they don't cooperate - sinkem. Be it Bowex, Samura, Interspace or The Army of Slavation.
All this you will do in co-op with the locals, IMG| holds legal power over the NPC holding in the area by merit of officiality and the ultimate say is theirs. ICMG has the factual authority delegated over by merit of local focus, means it's their show if no bigger IMG| is on the scene or wishes to intervene. CR is doing the real work because as opposed to the previously mentioned two, we RPly and factually are the army. As auxiliaries there's Hessians and coalitioners - you use their help because it's in their long-term interest to stick some needles up the Kanzler's behind. It's NOT an alliance, it's a co-belligerence. (Vide relations between Germany and Finnland during the continuation war of 1942 if you don't get the term)
One last thing, Keep calm no matter what happens, if you win, fine, if they win - also fine, because no fight is relevant to the warscore. There IS no warscore. Sure, givem a run for their money, show, that the Taus taught you this and that, but don't make a big deal of it. Alec & Co aren't the category of people that deserve hate.
Can't think of a more explicit instruction for now.