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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Gunboat turrets.

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Gunboat turrets.
Offline Hielor
05-17-2011, 10:13 PM, (This post was last modified: 05-17-2011, 10:14 PM by Hielor.)
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Posts: 1,900
Threads: 11
Joined: Feb 2011

' Wrote:All Transport and Capital Guns are typeless and do 100% damage to all sheild types.
I can confirm this for transport guns.

For example, the ammo for the transport turret type 1 (the "pulse" one):
Quote:[Munition]
nickname = dsy_transturret_04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40
energy_damage = 1250
one_shot_sound = fire_pulse4
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 1.340000
force_gun_ori = false
mass = 1
volume = 0.000100

Compare to the ammo for the Adv Deb II:
Quote:[Munition]
nickname = co_turret02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 23.900000
energy_damage = 494
weapon_type = W_Pulse01
one_shot_sound = fire_pulse4
munition_hit_effect = ci_pulse_03_impact
const_effect = ci_pulse_03_proj
lifetime = 1.15
force_gun_ori = false
mass = 1
volume = 0.000100

I didn't know this before, this is definitely interesting. Thanks for pointing that out.
Reply  


Messages In This Thread
Gunboat turrets. - by Veygaar - 05-17-2011, 03:56 PM
Gunboat turrets. - by Stoat - 05-17-2011, 03:57 PM
Gunboat turrets. - by Veygaar - 05-17-2011, 04:00 PM
Gunboat turrets. - by Akura - 05-17-2011, 04:03 PM
Gunboat turrets. - by Pancakes - 05-17-2011, 04:11 PM
Gunboat turrets. - by maximus995 - 05-17-2011, 05:30 PM
Gunboat turrets. - by Hielor - 05-17-2011, 10:13 PM

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