I'm relatively new to this server, so obviously my comments might not be considered that seriously but:
I have noticed an issue that can be a slight problem, especially with regards to RPing.
This issue is that if a smuggler/criminal manages to dock and sell their loot, or did not have any loot in the first place, there is no incentive for them to stop and pay a fine, or accept arrest, as they know that they have nothing to lose.
Obviously, in a real scenario, the criminal/smuggler would consider in factors of imprisonment time, loss of life, the destruction of their ship etc.
While there are many different solutions to this (loss of credits on death in general etc.), I would consider adding a better fining system (such as possibly using a /fine SHIPNAME CREDITS etc.), where house authorities can issue fines to criminals/smugglers, in which the offender must either pay the fine to the authority, or if they attempt to escape and are destroyed, the credits are automatically deducted upon death and given to that said authority.
Obviously, this idea is pretty scrappy and can mess with things a bit, but I hope you just take this advice into consideration and hopefully find some sort of solution/system which could be added into 4.86.
Thanks.
Current characters:
[LN]-Mark.Lin - Liberty Navy Ensign (Guardian Very Heavy Fighter)
VistaSoldier - Freelancer (Hegemon Mining Transport) (Mining for IMG, Entrance Permit to Gallia)
Shocking - Outcast (Falcata Bomber)
Da.Real.Boss - Independent Pirate (Saishi Civilian Fighter)