' Wrote:It's the same thing as traders refusing to pay pirates, really. I don't see why smugglers should be penalized again while traders not.
The thing is though, its hard for authorities to crack down on wanted criminals or smugglers (even WITH prior evidence of previous offences), if there is no loss for the criminal.
But I agree, if the smuggling profit is increased then this might be a good feature.
Also, with limiting fines, I have thought of a possible solution that might calculate a specific percentage of the pirate's credits (say, 10%). This means that even low level 31's who try to smuggle have something to lose.
Current characters:
[LN]-Mark.Lin - Liberty Navy Ensign (Guardian Very Heavy Fighter)
VistaSoldier - Freelancer (Hegemon Mining Transport) (Mining for IMG, Entrance Permit to Gallia)
Shocking - Outcast (Falcata Bomber)
Da.Real.Boss - Independent Pirate (Saishi Civilian Fighter)