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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Colonial Remnant ID

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Colonial Remnant ID
Offline Aaronny
03-23-2010, 07:02 PM,
#91
Member
Posts: 255
Threads: 31
Joined: Dec 2007

The freedom of beeing able to play my character whenever the hell I want it, not get kicked out of a faction for inactivity, beeing able to not play only with the little group of person that are in the faction, have your own story, act like you want (character's personality). Look we all know alot of these things are not accepted in faction if your RP or char personnality don't fit with that little group of person.

Some like it, some don't like it. We all gotta deal with it, that's why we play Discovery anyway because we have the freedom to choose what the heck we want to do.
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Vampyroteuthis.Infernalis
03-23-2010, 07:12 PM,
#92
Unregistered
 

Quote:Yet another who think he's better because he's in a faction

I'm not in any faction. Ally my chars and ships are indy. I'm better because I'm me.

Just saying it how it is. When some guy Order| comes up to my Order indy and tells me to stand down against the 3 ships that attacked me, I tell him "you cant commnd me". CR is a lot different than Order| and any other faction I know because they are the most open one, and the ones that train their pilots most, starting from noobs who dont know what RP stands for and how to use the strafe keys. And they keep them in fighters. Dont try to change CR. Open it and you will have 20 CR indy lolcaps invading alpha 3 times a day.
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Offline Beagle23
03-23-2010, 07:41 PM,
#93
Member
Posts: 271
Threads: 16
Joined: Jul 2008

' Wrote:The freedom of beeing able to play my character whenever the hell I want it, not get kicked out of a faction for inactivity, beeing able to not play only with the little group of person that are in the faction, have your own story, act like you want (character's personality). Look we all know alot of these things are not accepted in faction if your RP or char personnality don't fit with that little group of person.

Some like it, some don't like it. We all gotta deal with it, that's why we play Discovery anyway because we have the freedom to choose what the heck we want to do.

Every single one of those things you listed can, has, and will no doubt continue to happen in CR with no drama. Again, it's good to actually try joining the faction you're complaining about before you say this kind of stuff!
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Offline Aaronny
03-23-2010, 07:48 PM,
#94
Member
Posts: 255
Threads: 31
Joined: Dec 2007

Oh, I have nothing against CR beeing closed. I'm just answered to the stupid comment about Indys = Lolwut.
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Offline Armageddon
03-23-2010, 08:33 PM,
#95
Member
Posts: 429
Threads: 46
Joined: Jul 2007

Right again i shall post (proof reading it this time)

Righto, i am gonna start this off now you may disagree with me, you may hate it but it is my opinion. Noone elses, Ok?

Right lets get on with it then, now when you are on about those who did not know a thing about RP who joined CR or know of the strafe keys. This was me around... two years ago i think... time has gone fast. Without the help of the people from within the faction i would have likely left this server a long time ago, but no, i learnt and i listened.

Now what do i do with this knowledge? Well to be honest i spend the time i am not busy chasing down complaints (yes i respond to all of them). Helping the rookies with RP and combat when i see them online (main reason for the colour chars). Now i can bet you that if those people could have got a CR ID without the faction, then half the people i and other members have assisted over the years would not have joined the faction. This would have meant more of the so called 'lulwut'.

Now yes we have had our damned problems in the past and even now but that structure to assist the rookies is still there.

Now, i don't care what people think. But the chance for me to assist the 'lulwut' would become more difficult if the ID was to become open. This is something i do not wish to happen. Now, i will say not further on the matter because i believe i have made my point clear. I do not like the premise of a =CR= indy. I have even given RP reasons why such a thing would be problematic. So i have nothing more to say.

Kind Regards, Armageddon, Colonial Republic Fleet Admiral.
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Offline LancerZero
03-23-2010, 09:10 PM, (This post was last modified: 03-23-2010, 09:16 PM by LancerZero.)
#96
Member
Posts: 852
Threads: 52
Joined: Oct 2007

I'm going to try to summarize the thread, and why I disagree. I'm not going to bother trying to convince anybody of anything, because it seems opinions are somewhat set in the matter. I'm just going to state the way things are - as I see them, which of course is, as anybody's vision is, somewhat faulty - and why I think what I think. I don't particularly care one way or the other...I don't really intend to make a Colonial anyway. But some of the assumptions and attitudes displayed in here bother me - particularly the outright hostility - so I feel the need to say a few things. And yes, I've read through all ten pages.

1. CR doesn't want to be subject to the same mix of lolwutters and awesome people every other faction (except the easily abused ones) are because it will tarnish their image. I fail to see how the assortment of indies other factions deal with every day could be worse than the regular firestorms CR already endured back in the day for being a literal BSG import. Also of note is the wide variety of utterly great independents I've run into. Varyag, for instance, was a Hessian indie cruiser who regularly helped us out in the RHA when I was here before. He's a talented cruiser pilot, and a good RPer whose contributions I was always grateful for. We offered him a spot in the RHA, and he declined, but continued being an overall asset and stalwart ally. The RHA would have suffered as an organization without the regular contributions of great indies like him.

2. CR doesn't want to risk any indies "messing with the story"...which is really a strange fear, seeing as the interactions that take place every day in the Taus _should already be_ messing with the story. Things change, and people/factions don't always act the way you expect/want them to. They surprise you sometimes, they act on their own initiative, and thus become a living part of the story. Like Sprolf has said, that's part of roleplaying in a community...other people get to play, too, and not always just exactly how you say they should. Makes things more interesting, anyway. Nothing wrong with stories/biographies, but when the story in question is of an entire faction, a nation, in a hotly contested part of Sirius...I really don't think it should be a solo affair.

3. CR fears that a horde of lolwut PvP whores in CR caps will inevitably ensue, raping Alpha on a daily basis. They compare the CR ID restriction to the fact that the SCRA and Phantom IDs are restricted...which is really extremely silly, considering how the SCRA and Phantom IDs have few restrictions as to who can fight what, whereas the CR ID is very similar to all other lawful IDs. It's not something that is any more open for abuse than any other lawful ID, and considerably less so than, say, the BHG or indie Pirate/Freelancer IDs.

That, and Tau-23 is a battleground in part because the CR is there, trying to block off a system that is an integral part of the Outcasts' cardi run to the western half of Sirius (if I'm mistaken in this, then I apologize). The systems are small and undeveloped because they weren't intended to house this much activity...KNF and QCP and IMG and Zoners and CR and OC and GC and random traders/miners all play in this little sandbox...making the CR ID open to indies wouldn't change much of anything in that regard. I really don't think you'd get very many people that weren't already participants in the Taus in some form.

4. CR is the sole creation of its authors and as such, they feel they should have total control over it all. I've yet to hear a single _good_ reason as to why this should be so. I understand the feeling "This is my/our baby, I don't want anybody screwing it up"...but by bringing it into the Disco community, they make it a part of Sirius, a part of the background of Discovery...and, imho, lose the right to control every aspect with an iron fist. It's like a parent giving their son/daughter a car for their 16th birthday, but never letting them drive it alone, and only to certain destinations. By bringing it to the community, I feel you have something of a responsibility to let go and actually permit the community to participate in it.../without/ such direct oversight as being in an official faction entails.

5. The absurd idea that the CR ID shouldn't become freely available until all the other restricted IDs are. This should be obviously ridiculous, but some seem to be taking it seriously. Phantoms can attack anything, anywhere, anytime, essentially; as can Terrorists and Keepers and Wilde. SCRA can do almost as much, since almost everybody in Sirius is their enemy. This is not at all the case with the CR, so the idea that this is somehow a more dangerous ID to be in the hands of indies than your run-of-the-mill IDs is bogus.

One point I do concede: Colonial NPCs should be out of the guard system as well, and maybe even convert Java to CR instead of IMG, even if only because it's kinda hard to get rep if you can't double-bribe or do missions. Otherwise, the CR ID would be impossible to get without an admin, anyway.

Now, a brief set of disclaimers, so hopefully nobody will be thinking I just want the CR to burn in a fire. Props to the CR for:

1. Being fighter-centric. This is, in my opinion, what most factions ought to be.
2. Teaching the newbies, even the painfully inexperienced ones. I know from experience (little, but some) how difficult this can be - and how rewarding.
3. Rewriting their entire story to fit better with Disco's version of Sirius. I was suitably impressed upon my return to Disco when I discovered that this had happened.
4. Being generally a good set of people. I like and respect the vast majority of you that I've met, and likewise, have found you lot to be generally good RPers, as well.
5. I understand where you're coming from. I won't go into a long-winded explanation in addition to this already TL;DR post, but suffice to say I've had my share of trying to hold onto the reigns of a years-long story with an iron fist to prevent anybody from "messing with it" (not on Disco). It's hard to let your baby go, to put it partially in the hands of total strangers - some of whom you may not like. But I've found that if you don't, it just winds up static, noninteractive, and, well...boring.

Current Stories
Linus' Lackadaisical Logs(upd.3-1-10)
Archived Logs
In the Queen's Service(upd.4-21-10) | The Finer Things in Life (upd.4-8-10)
Silvy's Story(upd.2-29-08) | Conrad's Flight & Fight(upd.1-14-08)
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Offline Alex.
03-23-2010, 09:25 PM,
#97
Developer
Posts: 3,935
Threads: 145
Joined: Aug 2009
Staff roles: Server Manager
Coding Dev
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' Wrote:1. CR doesn't want to be subject to the same mix of lolwutters and awesome people
[snip]
2. CR doesn't want to risk any indies "messing with the story"
[snip]
3. CR fears that a horde of lolwut PvP whores in CR caps will inevitably ensue
[snip]
4. CR is the sole creation of its authors and as such, they feel they should have total control over it all.
[snip]
5. The absurd idea that the CR ID shouldn't become freely available until all the other restricted IDs are.
[snip]
I'd sum that up as the CR being selfish against the other factions that have to put up with all of these things.
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Offline swift
03-23-2010, 09:57 PM,
#98
Member
Posts: 2,838
Threads: 61
Joined: Jul 2008

Never denied myself being selfish...:P

But seriously, you've got the right to think so, but it doesn't make for an all-too-good argument as to why we shouldn't do otherwise, really.

I won't lie to you, we're looking at the best interests of our NPC faction, and if it means looking like the bad guy, you got it.

<span style="font-familyTonguealatino Linotype">
<span style="color:#000000">All morons hate it when you call them a moron.
</span></span>
<span style="color:#33FFFF">The CFF</span>
<span style="color:#33FF33">CFF Communication Channel and RP Collection</span>
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Offline Alex.
03-23-2010, 10:15 PM,
#99
Developer
Posts: 3,935
Threads: 145
Joined: Aug 2009
Staff roles: Server Manager
Coding Dev
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I understand WHY you want it under protection, but I believe you have not considered the fact that other factions have to put up with this kind of thing.

Don't take it personally though.
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Offline CzeReptile
03-23-2010, 10:17 PM,
#100
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

So gotta agree with Swift.
And thanks to those who appreciate our training of new players.

Swift above my post is responsible for raising me. My first day on disco, he offered me helping hand, I got a trial nyx and so forth. Lots of friendly people. Only I had to get accustomed with their way of playing. And I would not change that ever.

[Image: n24ZouO.gif]


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