• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 4 5 6 7 8 … 55 Next »
It's not too late to fix Caps

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (13): « Previous 1 … 9 10 11 12 13 Next »
It's not too late to fix Caps
Offline Thunderer
04-18-2017, 07:57 PM, (This post was last modified: 04-18-2017, 07:59 PM by Thunderer.)
#101
Tea Disposal Unit
Posts: 5,611
Threads: 463
Joined: Jul 2011

(04-18-2017, 05:23 PM)hubjump Wrote:
(04-18-2017, 05:09 PM)Thunderer Wrote: If cerberuses have a greater range and efficiency than primaries, while retaining a comparable refire and speed, then what is the point of primaries?

increase power cost slightly, but not too much?
Possibly

That doesn't solve anything, though. If they are more efficient than prims, then prims still don't make sense. If they are less efficient than prims, then cerbs make no sense, them currently being in use exactly because they are the most efficient BS guns.

I would rather nerf their range from 3.5K to 2.5.

[Image: 396AUfe.png]
Bretonian Treaty Database Bretonian Armed Forces Recruitment Center
Bretonian Charter of Interstellar Law Bretonian Secrets Act
Reply  
Offline Hubjump
04-18-2017, 08:20 PM,
#102
Member
Posts: 606
Threads: 37
Joined: Apr 2014

(04-18-2017, 07:57 PM)Thunderer Wrote: That doesn't solve anything, though. If they are more efficient than prims, then prims still don't make sense. If they are less efficient than prims, then cerbs make no sense, them currently being in use exactly because they are the most efficient BS guns.

I would rather nerf their range from 3.5K to 2.5.

This could be a good step to see which direction capital ships need to go.
Instead of trying to make a big fix, we can try baby steps such as this to see if this will work...
Reply  
Offline Chills
04-18-2017, 08:28 PM, (This post was last modified: 04-18-2017, 08:30 PM by Chills.)
#103
Member
Posts: 258
Threads: 13
Joined: Jan 2014

(04-18-2017, 07:57 PM)Thunderer Wrote:
(04-18-2017, 05:23 PM)hubjump Wrote:
(04-18-2017, 05:09 PM)Thunderer Wrote: If cerberuses have a greater range and efficiency than primaries, while retaining a comparable refire and speed, then what is the point of primaries?

increase power cost slightly, but not too much?
Possibly

That doesn't solve anything, though. If they are more efficient than prims, then prims still don't make sense. If they are less efficient than prims, then cerbs make no sense, them currently being in use exactly because they are the most efficient BS guns.

I would rather nerf their range from 3.5K to 2.5.

This wont make it better for heavy battleships. The reason why cerbs were better for balance is still the same: They can fire them and deal damage while they are on a range (3 - 3.5k) where they are able to dodge aswell. With a turtle I was able to compete with togos and ossis on a pure Cerb basis when I kept this range. Now light/med bs are better in everything except in the so much hated buttcruising/cloaking.

Oh hell 11 pages and Wesker didn't write anything but in the first page.
Reply  
Offline Vendetta
04-18-2017, 08:35 PM,
#104
Technocrat Overlord
Posts: 2,688
Threads: 230
Joined: Sep 2013

(04-18-2017, 07:57 PM)Thunderer Wrote:
(04-18-2017, 05:23 PM)hubjump Wrote:
(04-18-2017, 05:09 PM)Thunderer Wrote: If cerberuses have a greater range and efficiency than primaries, while retaining a comparable refire and speed, then what is the point of primaries?

increase power cost slightly, but not too much?
Possibly

That doesn't solve anything, though. If they are more efficient than prims, then prims still don't make sense. If they are less efficient than prims, then cerbs make no sense, them currently being in use exactly because they are the most efficient BS guns.

I would rather nerf their range from 3.5K to 2.5.

I'd rather have them at 2.5 too. They shouldn't be out-ranging primaries in any situation.

Currently unable to consistently be present in the Community due to life constraints.

Youtube
------
[Image: rherh3.png]
Reply  
Offline Chills
04-18-2017, 08:39 PM,
#105
Member
Posts: 258
Threads: 13
Joined: Jan 2014

(04-18-2017, 08:35 PM)Vendetta Wrote: I'd rather have them at 2.5 too. They shouldn't be out-ranging primaries in any situation.

Can you please say why you think it should be that way and what the benefits for the cap combat are? It's hard to find a counterargument this way Big Grin
Reply  
Offline Thunderer
04-18-2017, 08:39 PM, (This post was last modified: 04-18-2017, 08:39 PM by Thunderer.)
#106
Tea Disposal Unit
Posts: 5,611
Threads: 463
Joined: Jul 2011

(04-18-2017, 08:28 PM)Chills Wrote:
(04-18-2017, 07:57 PM)Thunderer Wrote:
(04-18-2017, 05:23 PM)hubjump Wrote:
(04-18-2017, 05:09 PM)Thunderer Wrote: If cerberuses have a greater range and efficiency than primaries, while retaining a comparable refire and speed, then what is the point of primaries?

increase power cost slightly, but not too much?
Possibly

That doesn't solve anything, though. If they are more efficient than prims, then prims still don't make sense. If they are less efficient than prims, then cerbs make no sense, them currently being in use exactly because they are the most efficient BS guns.

I would rather nerf their range from 3.5K to 2.5.

This wont make it better for heavy battleships. The reason why cerbs were better for balance is still the same: They can fire them and deal damage while they are on a range (3 - 3.5k) where they are able to dodge aswell. With a turtle I was able to compete with togos and ossis on a pure Cerb basis when I kept this range. Now light/med bs are better in everything except in the so much hated buttcruising/cloaking.

Oh hell 11 pages and Wesker didn't write anything but in the first page.

Remove buttcloaking and give heavy battleships a special shield/turret mount?

[Image: 396AUfe.png]
Bretonian Treaty Database Bretonian Armed Forces Recruitment Center
Bretonian Charter of Interstellar Law Bretonian Secrets Act
Reply  
Offline Chills
04-18-2017, 08:44 PM,
#107
Member
Posts: 258
Threads: 13
Joined: Jan 2014

Yea why not give heavy battleships their own primarys that make them able to compete with other class battleships. Wouldn't have to care about buffing cerbs then. Titan and me thought about something like broadside siege weapons for heavy battleships, though that would require rebalance for all battleships from all sides.
Reply  
Offline Thunderer
04-18-2017, 08:51 PM, (This post was last modified: 04-18-2017, 08:52 PM by Thunderer.)
#108
Tea Disposal Unit
Posts: 5,611
Threads: 463
Joined: Jul 2011

(04-18-2017, 08:44 PM)Chills Wrote: Yea why not give heavy battleships their own primarys that make them able to compete with other class battleships. Wouldn't have to care about buffing cerbs then. Titan and me thought about something like broadside siege weapons for heavy battleships, though that would require rebalance for all battleships from all sides.

I disagreed with Titan at the time because those special primaries would have been a horrible and unneeded buff to the Valor, which was the best battleship in the game at the time, and whose FG still had the range of 4.5K and the speed of 900m/s. The FG has been changed and the Valor now has something very similar to what Titan spoke about, albeit with a slightly shorter range. Valor/Marduk primaries with the range of 3.5K, only mountable on heavy battleships, dreadnoughts (excluding Liberty, ofc), juggernauts and heavy carriers, would be alright for me.

Speaking of broadside balancing, however, I don't think it is possible. It would make battleships too easy targets for cruisers, as anti-cruiser combat is frontal and requires strafing and reversing instead.

[Image: 396AUfe.png]
Bretonian Treaty Database Bretonian Armed Forces Recruitment Center
Bretonian Charter of Interstellar Law Bretonian Secrets Act
Reply  
Offline Chills
04-18-2017, 08:56 PM,
#109
Member
Posts: 258
Threads: 13
Joined: Jan 2014

(04-18-2017, 08:51 PM)Thunderer Wrote: Speaking of broadside balancing, however, I don't think it is possible. It would make battleships too easy targets for cruisers, as anti-cruiser combat is frontal and requires strafing and reversing instead.

Yea it is very difficult to find a good solution. I didn't have an only-broadside setup for dreads in mind, only the heavy siege cannons to be. While the dread carries as well guns that can fire to all sides and damage cruiser like the way they actually do.
Reply  
Offline Thunderer
04-18-2017, 09:02 PM, (This post was last modified: 04-18-2017, 09:03 PM by Thunderer.)
#110
Tea Disposal Unit
Posts: 5,611
Threads: 463
Joined: Jul 2011

A dreadnought itself is pretty harmless to cruisers, unless we're talking about the Valor/Redemption/Tokugawa. It can have all the guns it wants, it won't hit with any and it just won't dodge a light mortar. I think that the dreadnought-cruiser problem is more urgent to address than the dreadnought-light/medium battleship problem.

Concerning broadsides and cruisers, I was rather speaking about battleships that can already defeat cruisers using the frontal technique I described.

PS: Incoming 12th page

[Image: 396AUfe.png]
Bretonian Treaty Database Bretonian Armed Forces Recruitment Center
Bretonian Charter of Interstellar Law Bretonian Secrets Act
Reply  
Pages (13): « Previous 1 … 9 10 11 12 13 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode