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  Discovery Gaming Community Discovery General News and Announcements
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Discovery 4.86 Update 6 Released

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Discovery 4.86 Update 6 Released
Offline Cannon
07-04-2012, 09:14 AM,
#111
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

/conn, the base undock issue and /setmsg will be fine now. It was happening on disconnect under a particular set of conditions.

I'll be looking at the weapons platform issue shortly.

Proud member of "the most paranoid group of people in the community"
Old Avatar #2 | Old Avatar #3



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Offline Jack_Henderson
07-04-2012, 09:55 AM,
#112
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

All hail Cannon (and all the other bugfixers!!!)

Hail! Hail! Hail!:)

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
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Offline Lumik
07-04-2012, 09:06 PM,
#113
Member
Posts: 366
Threads: 23
Joined: Sep 2011

Exactly, I really appreaciate all the effort you are giving to improving game and solving problems. All of you.

And about Cannon...when I grow up, I want to be like him ;)


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<> Information <> Recruitment <> Wanderlust Magazine <>
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Offline Am-Sher
07-04-2012, 10:00 PM,
#114
Member
Posts: 32
Threads: 8
Joined: May 2012

Perfect work.


But still ive got few problems:

- Sometime i waiting for server list. Not always. Sometime longer, sometime less, sometime is it ok

- Same is it, if i want switch between vessels, or exit

- If i tried buy goods from player base, server banned my account Bunster

- Through playing, game in very small times freeze, like 30-40 seconds. After unfreeze, im at same position. This one, was about 4x. But 2 days is it ok


Ive got clear installation with this update. But im sure, that team work hard on that and fix it shortly.

But perfect and hard work. THANK YOU!!!
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Offline Narcotic
07-05-2012, 10:02 PM,
#115
Member
Posts: 3,407
Threads: 151
Joined: Oct 2010

Coming back seeing such great news.

Thanks to everyone, who put such huge effort in it.
Kudos to each of you!

[Image: Narcotic.gif]

Lee's Logs | Lee's Diary | Nat's Story | AI Shodan | Rogue Clyde | Braun's Logs | The Narcotic | The Pandora | Biographies | Feedback
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Offline Full Metal Oboist
07-08-2012, 12:19 AM, (This post was last modified: 07-08-2012, 12:22 AM by Full Metal Oboist.)
#116
Member
Posts: 113
Threads: 14
Joined: Apr 2012

im having some serious issues getting the patch, when i launch i get a message saying that my firewall or adblocker has stopped the update?
i have disabled and turned off my firewall and still not downloading?

Fixed-

PS discovery will not update if you launch the client from Discovery Launch Pad (using Version 1.2)

Also, Great job guys, i and many other player appreciate it very much:)

[Image: x3NopCJ.png]
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Offline Blackvertigo1
07-14-2012, 12:55 AM, (This post was last modified: 07-14-2012, 12:55 AM by Blackvertigo1.)
#117
Member
Posts: 679
Threads: 40
Joined: Jun 2008

Player bases (or anything else) that does not have a shield bar lacks a shield, and if there is some sort of fx that represents a shield and lacks what I just said it is just but fx.

"The path to hell is paved with good intentions."


Quote:* Nodoka Hanamura is all about that SSH life
If you can't RP then 1.0

"There are more things in Heaven and Earth than are dreamt of in your philosophy - from our odyssey into Hell, we have returned with a gift."
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Offline jammi
07-14-2012, 01:30 AM,
#118
Badger Pilot
Posts: 6,564
Threads: 362
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

' Wrote:Player bases (or anything else) that does not have a shield bar lacks a shield, and if there is some sort of fx that represents a shield and lacks what I just said it is just but fx.
So far as traditional game mechanics go, player bases don't use shields. They don't have hardpoints for them, so they can't be disabled by draining a bar. They're just damage nullifiers that can only be turned off either manually or by using up all the fuel.

If you didn't mean that, I'm not sure what you did mean. You'd have to clarify.

[Image: redon.gif]
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Offline Blackvertigo1
07-14-2012, 01:38 AM, (This post was last modified: 07-14-2012, 01:40 AM by Blackvertigo1.)
#119
Member
Posts: 679
Threads: 40
Joined: Jun 2008

' Wrote:So far as traditional game mechanics go, player bases don't use shields. They don't have hardpoints for them, so they can't be disabled by draining a bar. They're just damage nullifiers that can only be turned off either manually or by using up all the fuel.

If you didn't mean that, I'm not sure what you did mean. You'd have to clarify.

From my perspective, people have claimed that there are "shields" that activate and deactivate on a player base. Known as a whitish-cloud atmosphere, I don't specifically know what the actual name of the fx is called, but that's just from what I know.

Example: When someone fires at a player base ergo giant white holographic bubble. Or...

Quote:Shields and Docking
The shield docking situation remains the same although the shield will deactivate within 9 minutes now, reduced from 16 minutes.

"The path to hell is paved with good intentions."


Quote:* Nodoka Hanamura is all about that SSH life
If you can't RP then 1.0

"There are more things in Heaven and Earth than are dreamt of in your philosophy - from our odyssey into Hell, we have returned with a gift."
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Offline jammi
07-14-2012, 05:42 PM,
#120
Badger Pilot
Posts: 6,564
Threads: 362
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

' Wrote:From my perspective, people have claimed that there are "shields" that activate and deactivate on a player base. Known as a whitish-cloud atmosphere, I don't specifically know what the actual name of the fx is called, but that's just from what I know.

Example: When someone fires at a player base ergo giant white holographic bubble. Or...
Yeah, it's not a real shield - just a graphics effect. Not sure what specifically you're complaining about.

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.
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