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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Merge transports' nanobots into hull

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Merge transports' nanobots into hull
Offline Groshyr
12-09-2020, 09:13 PM,
#171
Member
Posts: 3,802
Threads: 376
Joined: Mar 2018

Protect Transport Rights, ensure prosperity of community tomorrow!
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Offline Hemlocke
12-09-2020, 09:23 PM, (This post was last modified: 12-09-2020, 09:24 PM by Hemlocke.)
#172
Wolf in the Night
Posts: 1,159
Threads: 106
Joined: May 2017

(12-09-2020, 08:29 PM)SnakThree Wrote: Is everyone so afraid that traders will not be easily insta-killable? It's easier and more beneficial to provide gameplay protection than it is to provide rule protection.

No, I don't enjoy my prey being paper and unable to defend itself, I enjoy when transports are heavily armored and make me work to kill them.

Meg in her kusari BT or Kai in his Uruz two examples of who I've encountered that were hard to kill

and there's already a mechanic in game that makes it impossible to 1shot transports, like I said a regular au1 increases the transport hull enough to avoid 1shot from snac, and it doesn't even take up triple digit cargo space.

Nobody's afraid of traders not being insta-killable, this is just a blatantly stupid idea.
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Offline Xenon
12-09-2020, 09:32 PM,
#173
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Posts: 2,351
Threads: 190
Joined: Feb 2016

(12-09-2020, 09:23 PM)Hemlocke Wrote: Nobody's afraid of traders not being insta-killable, this is just a blatantly stupid idea.

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Offline Pepe
12-09-2020, 10:39 PM,
#174
Moderately rare
Posts: 1,958
Threads: 111
Joined: Apr 2011

Imagine you are just a guy working for space transportation company. One sunny morning your boss gives you paper armor ship loaded with goods worth millions. Deliver that and try to not die, he says.

Would you... try?
...

We are not thinking out from the box here in this thread.

But fact is any player can be humiliated by another simply because he flies a transport. After having a bad day at school, this game provides free tool to steam off by molesting another player.

My humble suggestions, involving the fact this is multiplayer mod:

1. heavy transports should be more armored, no guns, merged nanobots, escort dependable, good for new players. Exclusive badass shield batteries, but they use cargo space. Can't find an escort? Not a ship for you, but keep reading.
2. light transports should be balanced for running away (with some skill). Again, no need for guns. We basically have all the ships already, just CD, size, agility and speed need to be tuned for hiding and running. 360 degrees CD? Easy to dodge snacs and mortars? Maybe. Use them for sneaky smuggler adventure, skill vs. skill. Or take a longer way and stay hidden in nebula.
3. pirate transports should be balanced for hunting other transports, but vulnerable to escorts. Merged hull, strong core, charon guns. Something like Raba with a CD.
4. every official faction should be given one barge. I miss barge drama and all that.

1 and 2 available for lawfuls, 2 and 3 for unlawful factions, 2 for freelancers.

This way lawful dude would be able to make the same money like lone contrabands smuggler in a lighter transport, after he pays for escort.

[Image: 3tN2x9Z.png]
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Offline Haste
12-09-2020, 10:42 PM,
#175
Lead Developer
Posts: 3,565
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

Just buy a UAU.

[Image: cdSeFev.png]
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Offline Groshyr
12-09-2020, 10:56 PM,
#176
Member
Posts: 3,802
Threads: 376
Joined: Mar 2018

SRP CAUX for your Stegodon
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Offline DIO
12-09-2020, 11:52 PM,
#177
Veteranin von Thuringia
Posts: 10
Threads: 2
Joined: Nov 2020

Hello,
I was looking at this topic and I think transports are already too strong. A transporter should be scared to encounter a bad guy and use the diplomatic skill in RP to get out of hard times. When I transport, I miss the thrill, there is no hiding, not many blockades, I am just not afraid enough, it becomes dull. I do not even have armor on my transport. I agree with players here who pointed out that protection as an escort should be hired when you are transporting in order to be safe. The transporter/trader should be weak and skillful, like in real life.

The only ones that in my opinion needs a little better protection are outlaws, who have it hard to smuggle and if caught are handled without mercy. A nice example someone pointed out was a pirate train.

That's my two cents as a New player.
"If a torpedo can not blow me up then what's the point? Give us battleships to transport."
"Transporter needs risk, and with a thoughtful risk comes a good reward."
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Offline Save My Soul
12-10-2020, 08:55 AM,
#178
Kittens & Hatred
Posts: 578
Threads: 40
Joined: Feb 2013

(12-09-2020, 10:42 PM)Haste Wrote: Just buy a UAU.

Jfc, yah. True, true. You, curmudgeons, just go and buy damn armor. UAU for transports and trains, and HAU4 for armored ones fits just perfectly – checked, gosh. Give it a try and you'll see that armor upgrades doesn't threaten your profits (which still none because of dead economy), but even contrary.

[Image: sig-gitto-gudo-da-da.png]
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Offline SnakThree
12-10-2020, 12:52 PM,
#179
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

(12-09-2020, 08:33 PM)Mephistoles Wrote: Traders are not so easy to instakill if they have armour.

This is the point, and the tradeoff, and the intention.

The gameplay protection is already there, it just costs you 20 cargo space, rather than being handed over for free.

I could say the same about some capital ships that are smaller than some transports. And they still got hullpoints merged in.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Banned player t202085
12-10-2020, 01:39 PM,
#180
Member
Posts: 1,112
Threads: 121
Joined: Dec 2009

Nothing but rocket pods, the only way to pirate now

User was banned for: https://discoverygc.com/forums/showthrea...tid=202085
Time left: (Permanent)
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