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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery 4.81 features, bugs & suggestions

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Discovery 4.81 features, bugs & suggestions
Offline Nightfall
10-04-2006, 04:15 PM,
#181
Member
Posts: 2,291
Threads: 58
Joined: Mar 2006

@XraYZ: So... what's the problem with it?


----
@Igiss: Something of a suggestion; how about replacing the Ibiza Base in Omicron Alpha by a Dreadnought and name it Santa Caterina?
Makes sense, since there should be an Outcast Dreadnought (or a few) defending the system according to the ship's infocard...

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
 
Offline marauder
10-04-2006, 04:31 PM,
#182
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Posts: 1,950
Threads: 42
Joined: Nov 2005

@Nightfall: Sounds good, especially if it's given acouple of infernos and battle-razor turrets in addition to normal BS weapons :cool:

Now try shooting the outcasts there with a capship...

About the nomad cruiser's energy supply again:-

I've currently got a pair of liberty missile turrets on it, when I fire them together it uses about 4 bars of energy.

The problem is that when I fire the pair liberty missile turrets on my liberty cruiser together, they barely use 1 bar.

According to the infocard both ships have the same energy rating so my guess is that the nomad cruiser has got the wrong power supply.
 
Offline McNeo
10-04-2006, 07:48 PM,
#183
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Posts: 3,424
Threads: 52
Joined: Aug 2006

On that subject, mabey instead of replaceing Ibiza, make a new battleship base opposite Malta or somthing.

And then Give the Zoners a dreadnought or a Juggernought base..... and the Corsairs get an Osiris?

Makes sense too me if those two are preparing to go to war with each other too protect their interests from each other doesnt it?

just a thought :)
 
Offline Dab
10-04-2006, 08:38 PM,
#184
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Posts: 9,570
Threads: 320
Joined: Aug 2005

marauder,Oct 4 2006, 03:42 AM Wrote:@Dab: As we have little to no idea what equipment those other servers are using thats not much of an example.
[snapback]39401[/snapback]

What servers? I said Discovery Versions. Not other servers.

McNeo,Oct 4 2006, 01:48 PM Wrote:And then Give the Zoners a dreadnought or a Juggernought base..... and the Corsairs get an Osiris?
[snapback]39446[/snapback]

I'm planning on Giving the Zoner Guard one of those (preferably whichever is bigger) and have it protect the Omicron Theta JH in their system. If I get around to it, I'll add battleships to Corsair and Outcast guard systems as well. Most of the House guard systems to my knowledge already have battleships guarding..

(Just gotta figure out why FLE doesn't want to open 4.81 mod.. Igiss, I need help! >.<)

[Image: DFinal.png]
Offline DarkOddity
10-04-2006, 08:48 PM,
#185
Member
Posts: 931
Threads: 67
Joined: Aug 2006

Most of the factions do have battleship classed vessels guarding. Dockable ofcourse. However I think "Guard" battleships need to be added.


On a seperate note for Corsair Osiris' and Outcast Cruisers:

Each list a certain amount of pilots in the hold. Outcast Cruiser lists around 15 while the Corsair Osiris lists 56. Both of these ships however when killed drop 6 pilots nomatter what.

Is this a bug or intended? I knew it was recently changed to where they would drop more than the old amount of 1 pilot.

My Website
 
Offline Constantine
10-04-2006, 08:49 PM,
#186
Member
Posts: 453
Threads: 19
Joined: Aug 2005

Dab Posted Today, 08:38 PM Wrote:(Just gotta figure out why FLE doesn't want to open 4.81 mod.. Igiss, I need help! >.<)

I can't open open it with FLE either.
 
Offline DarkOddity
10-04-2006, 08:54 PM,
#187
Member
Posts: 931
Threads: 67
Joined: Aug 2006

Woop! Beta 4 Release! yehaaww! (Notices Solaris chaingun refire brought down..) :(... I have to remain hopefull though!

My Website
 
Offline Dab
10-04-2006, 08:59 PM,
#188
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

I'll be changing any normal repped battleships and stations in Guard systems to appropriate Guard factions if needed. It would help if someone could get me a list of any that need changed to Guard faction.

[Image: DFinal.png]
Offline DarkOddity
10-04-2006, 09:03 PM,
#189
Member
Posts: 931
Threads: 67
Joined: Aug 2006

@Dab, I'll start working on that soon as I get into server.

My Website
 
Offline DarkOddity
10-04-2006, 09:52 PM,
#190
Member
Posts: 931
Threads: 67
Joined: Aug 2006

Beta 4 Report: Capital Ship Power Supplies
Capital ship powersupplies are still extremely low. Their recharge is far too low to sustain any kind of fire against another capital ship. It's a war of power-management :(

Increasing capital ship powersupplies (atleast battleships) Would not aid them in anti-fighter as all the anti fighter weapons can already be fired almost indefinately.

My Website
 
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