Quote:Indies are currently included in the treaty. However, wording was purposefully left vague. If there is trouble with indies, they will be dropped from the treaty.
You can't drop indies out of such a treaty, rule 4.7 prevents that. This is a large potential lore change for ZoI, indie risks should be considered at all times. Factions are the safekeepers of their faction's lore, not the sole benificiaries.
You could, at best, drop individual indies, though.
I tend to agree with DancingLady on that one. While the official factions drive the direction of the faction, that what they do should affect (and effect, har har) both themselves and their indies. It's perfectly valid to post a few orders on how to behave on foreign soil though, and they'd have to be followed.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
As stated, this is a way to increase activity in each house borders.
While Liberty corps might whine, they don't risk much, as RM will only be able to enforce Kusari Laws in Honshu.
Kusari was pretty much left behind in 4.86 lore. And as far as i know, 4.87 won't fix this much either.
KNF has only five reasonably active enough players at the moment.
If you intend Kusari factions to stay within the role you decided for them, then please make sure this role offers enough opportunities to be considered.
I would like to remind you we had to resort to the same kind of deals to be able to fly in Tau 23
Which is cool, but only partially helps us, since Outcasts are most of the time busy with the mighty IMG house...
About Hogosha, maybe it is an opportunity for them to do something, instead of only flying enough to keep BDS alive.
Tensions between RM and Hogosha? Why not. Roleplay it out.
(06-18-2013, 10:27 AM)AeternusDoleo Wrote: I can see issues arise. Liberty traders calling port there is another issue.
Quote:Enforce Kusari law within the Honshu system, excluding the marked zones.
First off, RM can enforce only the Kusari law in Honshu. The only exception is when they are in pursuit of a target coming from Rheinland.
Quote:Enforce Rheinland law concerning target pursuit from Rheinland, within the entirety of the Honshu system, except marked exclusion zones.
Last, about your issue, in case libertonian traders get pirated/destroyed by Military ships, then I'm quite sure that those players are fully able to contact the KNF either ingame or via forum. With evidence provided, the issue will be solved inRP, resulting in revocation of the treaty most likely.
So, if an issue comes up, let the parties solve it inRP.
Seems like you already have trouble. And I can confirm seeing a death message for an IC| vessel in Honshu slain by the very same RNC as I was flying around last night. Honestly, this was exactly my fear from the moment I first saw the treaty. I like the explanation for what you're intending, and I hope it helps with organized groups like [KNF]/[RM]/[AFA]/etc.; however, I expect you'll have even more trouble with Reptile and company(and those like them) once they read and understand the treaty. Best of luck in sorting it all out.
(06-18-2013, 06:28 PM)GrnRaptor Wrote: however, I expect you'll have even more trouble with Reptile and company(and those like them) once they read and understand the treaty. Best of luck in sorting it all out.
Seems like you already have trouble. And I can confirm seeing a death message for an IC| vessel in Honshu slain by the very same RNC as I was flying around last night. Honestly, this was exactly my fear from the moment I first saw the treaty. I like the explanation for what you're intending, and I hope it helps with organized groups like [KNF]/[RM]/[AFA]/etc.; however, I expect you'll have even more trouble with Reptile and company(and those like them) once they read and understand the treaty. Best of luck in sorting it all out.
These problems could be partially solved by limiting the treaty to snubs and maybe gunboats. However, we wanted to try without limitations first, because maybe it would turn out alright anyway...
(06-18-2013, 06:47 PM)Stuffz Wrote: These problems could be partially solved by limiting the treaty to snubs and maybe gunboats. However, we wanted to try without limitations first, because maybe it would turn out alright anyway...
I like your optimistick point! However, limiting indie ships to gunships and smaller to be allowed in Frankfurd or Honshu, is an adequate move. Caps could be allowed to officals only.
Indie caps should stay in house on duty, to secure their homeland, annoy raid enemy forces in hostile space.
Quote:- Honshu: Aomori area doesn't seem to be excluded, but that's not Kusari space, that's GMG sovereign space according to lore. I doubt the GMG will appreciate the RM trying to lay down the law on them.
At first this was coz of miscommunication. Rheinland told me something that made me believe that they already had an arrangement concerning Aomori.
We can change the map.
Now you mention it though – it was the Treaty of Aomori that recognised a zone around Aomori, that treaty was dissolved during the kurile crisis. latest gmg position on it.
At the moment knf are nice to gmg out of respect or something, not coz of any law.
Quote:- Sigma 13: Does the GMG readily allow significant foreign naval movements through their own sovereign space? Especially the RM one can be a bit of a problem based on Rheinland/GMG history.
Last time we went to meet Rheinland in sigma 13 – gmg said it was o.k.
So I guess – yeah, so long as we give them the heads up – they don't mind.
As Yao says, this is a thing in the works. So, I don't expect K.N.F to be using 13 much, until something is ironed out with the G.M.G. Any movements through there will be planned and heads-up made – like we have now.
Quote:- How do the Hogosha feel about foreigners playing cop in Kusari space?
Oh yeah, they don't care.
Quote:- What's the reaction of the Rheinland unlawful forces? Hessians/Unioners/Bundies are all present in Frankfurt, I wager none of them are too pleased with this...
I doubt they care either, I ain't seen any around there except lol-hessians during the siege of the A.I base. I don't think they are really present or active enough for it to affect them.
Quote:Personally, I'm not really sure this is a very good idea to begin with, since Kusari doesn't directly border Rheinland as a nation, since the sovereign GMG is inbetween them.
You have a similar situation with Liberty and Bretonia, but it doesn't stop them.
It's better than sitting on our hands, like so many others.
Quote:Logically, if the cops are allowed that far, all unlawful factions would need to have the same allowance - Blood dragons, GC, FA and Hogosha could then go to Frankfurt - and all Rheinland unlawfuls including the Hessians could go make a mess in Honshu.
It doesn't say anything about cops. Unlawfuls is another issue.
Not that any of this matters since all z.o.i are being crushed next update.
Quote: Just makes factions drift further and further from their own role in the game by having their players be so far away from their homes/goals...
I guess this is the kinda reasoning behind restricting z.o.i next update.
You could just as well make the same argument against Rishiri and Nagano (which I have seen people do).
Just because the option is there, doesn't mean a player will take it. Detail:
The treaty serves a few purposes, all of which are results of what has been written into lore.
We followed Rheinland with the nationalisation of trade lanes in 521, since then the Tri-nation agreement happened between Gallia, Kusari and Rheinland. That includes a giant loan in exchange for shipbuilding.
One of the reasons for the treaty is to ensure those deliveries – one of which is linked above – get through safely.
Aside from the three centuries of pal-dom, if you look at k.n.f/R.M history, you will see that they have been pally for quite some time: being friends with the Emp, gifting ships, running patrols together in each others space.
In an age of F.T.L – with everyone effectively able to move anywhere within an hour, you are bound to get House overlap. I am surprised that there are not npcs with mixed house names like Hans Misuko or Misato Kruger.
The current Discovery plot paints Gallia, Rheinland and Kusari as a kind of 3 nation 'Axis', and makes out Liberty and Bretonia to be the 'Allies'. We are just embracing what was put before us. We have the Tau Decree - now we have this.
The treaty is really just a document to show the growing relationship between these houses – we did not set the precedent – Liberty and Bretonia did, we are just following the examples and trails set by the community and the devs.
This is all well and fine as it can cause some friction, which I love to create myself anyways. But a couple pieces of logic I want to poke holes in. In between Liberty and Bretonnia isn't a sovereign entity. On that note Disco didn't make GMG a sovereign entity, it was always that way since the original release of the game and nothing has come up in Disco to end it. The other is the activity logic. If both houses are starved for activity, I don't see how swapping spaces to patrol will alleviate that. Starting a war over 13.....now that will provide the activity you are starving for (bandit).